sunborne: (Default)
daylight vis lornlit. — ❝ lives up to his name. ❞ ([personal profile] sunborne) wrote in [personal profile] inthenightmods 2019-06-27 01:18 am (UTC)

Not a problem, mods! Thank you for asking these questions.

Arc Energy
Arc energy is the Galateions' life/energy source. It's a lot like electricity, but much more volatile in use and much more prone to exploding in a shower of sparks and zaps that can cause serious harm to those who happen to be within its range. Arc energy is generated when Galateions or other mechanoids consume arc fuel - which is made by creathil crystals, a rare component in Daylight's universe at his point of time - and they break the fuel down into energy through their filtering systems. It's why Daylight's use of arc energy manipulation is dangerous to use since he's basically using his life source when in combat.

Force field generation
I'm more than happy to scale down this ability! (And I'm not gonna lie - After I pressed submit for my comment, I suddenly had a lot of ideas on how to scale down this power 0.5 seconds later. /o\) So I would like to scale down the ability in the following ways:

- Daylight will be unable to use this ability indefinitely. Like his generation/manipulation of arc energy, he will be limited to using this five times a day. If he tries to use it more than that, it'll be considered wearing himself out. To explain what happens when this occurs: If Daylight wears himself out from reaching his limit of generating/maintaining the field or the field is broken, Daylight cannot use his ability to generate/manipulate arc energy for the rest of the day. If he tries to do so, his systems will automatically register this attempt as a systems bleed out, causing the arc energy to backfire/basically explode on him.

- Due to the fact the force field can only be used five times a day, it also only lasts for a definite amount of time. It'll only be up for three (3) minutes and become progressively weaker as time winds down. So for the first minute, it'll be immune to most physical attacks like blows, cannon blasts, shots and so on. Two minutes in, shots from weapons like guns or arrows can get through, though their impact is dampened by having to get through the field. Three minutes in and any physical blow can cause the force field to cave in and dissolve. If the force field is broken by an outside force and not brought down by him, that will wear him out.

- The ability to send/move around his force field to others will be scaled down from five hundred feet to one hundred feet. The setting of the game is in the night and he won't be able to see much without the much needed light sources, hence this.

- Finally, I'll remove his ability to bring up multiple other shields to other individuals. So he's only able to bring up one shield that can protect up to two people in it, so he'll have to choose where the shield goes and to whom.

If you need me to further scale and nerf this ability, I'll be happy to do so!

And a quick question
- Would it be alright for me to add these revisions into the comment section of my application entry or add an edit to my app that reflects the changes made? I'd like to track the changes I've made, especially for his force field generation.

Post a comment in response:

(will be screened)
(will be screened if not validated)
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting