This gang is prepared, and between their various maps, they'll be able to follow the rough outline of a path leading from the museum westward. Travel is certainly made easier by their snow gear and torches, as well.
Within just a few hours of trailblazing, the group will find themselves in Downtown Beacon. "Downtown" is clearly relative, as this once-bustling city center is just a three-block stretch of road with old brick buildings lining either side. Back in Beacon's heyday, this quaint little district would've been a great place to spend an evening, but now, it's dark and quiet and lifeless, just like the rest of the world. The emptiness resonates more deeply here, though, perhaps because of all the dark windows overlooking the long-dead streetlamps and empty storefronts. An outdoor patio juts out from one restaurant, tables ready and waiting for patrons that may never come. Distantly, the sound of waves crashing against the cliffs floats in from the north, a sound that would've never been heard over the ambiance of the town in life.
So, hey, good work, team! You discovered a thing! Now you get to do the honors of exploring...
Downtown is a core location, which essentially means it's comprised of multiple smaller locations. Given that it's, you know, downtown, there's quite a few of these smaller locations. In particular:
The Landmark Inn, a ritzy hotel in the center of it all. A large fountain sits in front of it, though it's not currently operational.
The Delft seems to be a theater of some kind. "HEAR FEAR ! EYES DIES" is spelled out on one side of the marquee out front, and on the other, "H AK I YA YO".
A small, indoor shopping center comprised of a variety of stores, though they'll have to go inside to check out what's there.
A courthouse, the door of which has been barricaded with planks from the outside.
Kickaxe Brewing Company, a brewery inside of a building that looks to have been a small factory at some point.
The Fallout Shelter, a nightclub on the second and third floors of the shopping center.
There are a handful of other small storefronts along the road as well, but they're locked up for the moment, devoid of any indication as to what may be inside.
The group will have enough time on this trip to explore two of these locations... for Reasons. :) You don't have to choose both right now, and any stones left unturned in this exploration can always be further examined later. In other words, missing stuff doesn't mean it'll be gone forever.
Where would the gang like to start?
(Oh, and I'mma tell you straight up: The locked storefronts are locked because there's no interesting stuff in there right now! They'll all be made available once this location is revealed to the game at large.)
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Within just a few hours of trailblazing, the group will find themselves in Downtown Beacon. "Downtown" is clearly relative, as this once-bustling city center is just a three-block stretch of road with old brick buildings lining either side. Back in Beacon's heyday, this quaint little district would've been a great place to spend an evening, but now, it's dark and quiet and lifeless, just like the rest of the world. The emptiness resonates more deeply here, though, perhaps because of all the dark windows overlooking the long-dead streetlamps and empty storefronts. An outdoor patio juts out from one restaurant, tables ready and waiting for patrons that may never come. Distantly, the sound of waves crashing against the cliffs floats in from the north, a sound that would've never been heard over the ambiance of the town in life.
So, hey, good work, team! You discovered a thing! Now you get to do the honors of exploring...
Downtown is a core location, which essentially means it's comprised of multiple smaller locations. Given that it's, you know, downtown, there's quite a few of these smaller locations. In particular:
There are a handful of other small storefronts along the road as well, but they're locked up for the moment, devoid of any indication as to what may be inside.
The group will have enough time on this trip to explore two of these locations... for Reasons. :) You don't have to choose both right now, and any stones left unturned in this exploration can always be further examined later. In other words, missing stuff doesn't mean it'll be gone forever.
Where would the gang like to start?
(Oh, and I'mma tell you straight up: The locked storefronts are locked because there's no interesting stuff in there right now! They'll all be made available once this location is revealed to the game at large.)