inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote2018-05-09 11:11 pm

exploration


EXPLORATION


ACTIVE EXPLORATION SLOTS: 0/8

Explorations are currently OPEN. They will close again when we run out of active exploration slots.

Building a structure may be done at any time and does not affect the active exploration slots.

•••

The forest engulfing Beacon is dense and uncharted, but that just means there's never a shortage of cool stuff to discover lurking off the beaten path. There's always new locations, plot clues, or extra resources to be found, so although venturing into the woods is always dangerous, the rewards may just outweigh the risks.

Once you come up with a plan, please fill out and submit the form below. We'll respond in one of two ways, depending on the nature of your exploration:

  • In most cases, we'll respond with a single write-up detailing the outcome of your exploration. For example, characters venturing out into a particular part of the woods may discover a new location! In that case, you'll receive a full description of that new location, along with any other details worth noting, such as forest spirit encounters or difficulties along the way. If your group would then like to react to any of this or explore that location after its discovery, you can then respond with your own write-up of everything your group would investigate, and we'll let you know what happens as a result. And that's it! Then the exploration is wrapped, the location becomes available to the game at large, and you're welcome to thread out any details of the exploration if you like.

  • In limited cases, an exploration request will open a dialogue between the players and mods to determine the outcome of your exploration. For example, characters attempting to interact with forest spirits may get the chance to play out that encounter, whether it be a pleasant conversation or, uh, the forest spirit trying to kill you, since that happens sometimes. Explorations of this nature will not always result in a response like this, as it'll depend on our availability as mods. If you're interested in doing an exploration like this and don't want to leave it up to chance, PM us! We'll work with you to schedule an encounter.

Regardless of which type of exploration you end up with, what you do during an exploration is entirely up to you, so feel free to get creative! We always try to reward creativity in some way, even if it's not a success in the way that you hoped for.

•••

Before you embark on your quest, here's everything you need to know about explorations:

  • Exploring uncharted territory is intended to be dangerous, and there is always a risk of failure, injury, and other setbacks. If you're not on board with these risks, exploration may not be in the cards for you.

  • That said, the exploration form includes an opt-in for serious injury and death. If you aren't interested in having your character(s) at risk for that stuff at this time, you can let us know upfront. Please keep in mind that opting out of serious injury/death does not mean you're opting out of the above risks of failure, injury, and other setbacks. Those risks are always in play during explorations. In addition, while opting out of serious risks doesn't mean you'll get a watered down exploration, some discoveries lurking out in the forest are reserved for risk-taking characters. For example, opting out of serious risks eliminates the chance of running into the hostile green-eyed spirits, so characters interested in pursuing green-eyed spirit plot threads will have to put themselves on the line to do so.

  • If you choose to opt into the risks of serious injury and death, your character's safety is forfeit and you give the mods the right to maim accordingly (though, of course, we'll check permissions posts in doing so). This does not mean that groups opting into these risks will always be tormented and killed! It's just helpful for us to know your preferences and expectations upfront. Please keep in mind that opting into the risk of serious injury or death applies to the whole group, not just individual characters.

  • Explorations into the area of Beacon currently occupied by the Parade will always be extra dangerous. Characters will run the risk of encountering the Parade itself, but besides that, the Parade's presence gets all the forest spirits in the area extra revved up, increasing their hostility. We'll give you the "danger zone warning" at the top of the exploration if you're about to head into Parade-infested territory, as characters may be seriously injured or killed at any point during an exploration within the parade route. You can check the Parade's schedule on the calendar page.

  • Chance of success will be left up to a mix of mod discretion and RNG. We'll typically use a RNG to determine what you find, if anything, but we'll also take player/character ingenuity into account. In short: If you have a solid, creative plan, you're more likely to be rewarded for that. Aimlessly wandering won't always get you nothing, but it's less likely to earn you something neat for your trouble. (However, please do be encouraged to follow the dumb idea that's in your character's heart. We will reward for IC idiocy, too.)

  • Having torches from the bonfire with you will also increase your chance of success, though be careful: If you lose the torches while exploring, someone will have to recover them or they're lost forever. Additionally, you must request torches through the item request page in order to take them on explorations. Torches not logged through the item requests page are not considered game canon.

  • Once you receive a mod response to your exploration, you will have one week to tag us back. If that week timer runs out, we'll consider that exploration closed, and mod responses will stop. You're welcome to handwave your own IC conclusion to the exploration at that point. To be extra clear: the time it takes for us mods to respond to your exploration is not included in that time limit. The timer starts fresh each time we tag you back.

  • Explorations over two weeks old will be wrapped in the next mod response. This is to prevent explorations from dragging on for too long, which will slow up our system, but more importantly, it'll make for awkward timing issues in the game! We don't want to leave players waiting on exploration outcomes to be able to engage with the rest of the game.

  • Characters may only embark on one exploration at a time, no matter how small. Pretty self explanatory! One at a time, please. If you play more than one character, you may send them on concurrent explorations, but keep in mind that we might deny exploration requests like this to give other players a chance to hop in.

  • We will only accept a maximum of 8 active explorations at a time. If those 8 slots fill up, we'll close the queue to new submissions until we're able to wrap some of the active adventures. This number is based on mod availability.

  • Explorations will always be closed during events except under rare special circumstances. Similarly, explorations can't be forward- or back-dated to happen during an event. Go do event things instead!

  • You can also submit an "exploration" to build a new structure on this page! Just use the appropriate form below.


To EMBARK ON AN EXPLORATION, please fill out the form below:



To BUILD A STRUCTURE or ALTER THE SETTING, please fill out the form below:



Please note that with the recent discovery of the medical center, each player may only explore the medical center ONCE for the time being in order to give everyone a chance to get involved. If exploration requests die down and there are still areas to be uncovered, we may lift that rule. We'll make an announcement in the OOC comm should that happen.


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callada: (recuerdos de su condición)

[personal profile] callada 2019-12-30 01:10 am (UTC)(link)
player name(s): Lauren, Sydney, Erica
character(s): Rosinante Donquixote, Kuai Liang, Maes Hughes
area of exploration: West of the museum, following Rosinante's trail map and Maes' dream-map to go to Downtown Beacon.
date(s) of exploration: January 1 onward as necessary
notes: They have two maps to go off of in order to search for downtown and will aim to explore the heck outta the place if they can get there. They will be bringing along 3 torches (if Rastus allows) for the added warmth as it's very cold out, and of course Kuai has his ice powers to help build them shelter if they need it, plus they'll be packing along enough food and water for a week, snowshoes and poles (if they come through as requested), and paint to blaze their way along trees so they don't lose their own trail for the return trip. Maes has his push knives, has made shift padding for them from blankets to serve as layers and he has teleportation powers should they become relevant.

Additionally, along the way but especially once in downtown (if they reach it) Rosi is looking for anything seemingly broken and mechanical that might have had computer components to strip and bring back.
Edited (deets) 2019-12-30 18:26 (UTC)
paletteswap: (Discussion)

[personal profile] paletteswap 2020-01-04 07:50 pm (UTC)(link)
The team claims victory with some subtle nods at each other that for them are the equivalent of 90's tv show slow motion high-fives.

First off they'd like to explore the hotel. They're gonna try and go in through the front door assuming it's not boarded up or too difficult to break into. Time to check out the front desk and lobby before hopefully perusing some of the rooms. Their idea is that this can serve as additional housing for people in Beacon as their numbers seem to keep growing.

They'll be mainly checking to see if the structure safe for people to move into and what's still left around. (Beds, couches, mini-bar chocolate for $30). Also they're on the lookout for anything that might currently be residing here. Can never be too careful.

callada: (recuerdos de su condición)

[personal profile] callada 2020-01-04 11:00 pm (UTC)(link)
Why hello there, spooky receptionist.

So these three will indeed attempt to talk with the spirit. Between general speech, Maes' Morse code translation, and Rosi pointing toward the stairs and miming looking around (plus a clumsy "friends, we come in peace" whistle), they attempt to convey that they would like to go up and have a look at the upper floors, and would like to claim a room for one night.
callada: (intento saciarte de mi)

[personal profile] callada 2020-01-07 03:25 am (UTC)(link)
No wonder there are only 22 rooms, the building is more than half bathrooms, apparently.

The three discuss briefly and decide they want to check out a room, go have a look at it, then go check out the shopping area before they come back to sleep. They would like a 3-bedroom room, and sure, Rosinante will write their names in the guestbook.

After receiving the keys, they decide to take the stairs up so they can peek into hallways at least on the way up. Kuai and Rosinante head up first and enter the room they've checked out. Maes will follow, but first he would like to have a quick glance through that guestbook to read the crossed-out names on the very first page, and also to then skim through the rest and see if there are any other names he might recognize.
callada: (just the usual heroics)

[personal profile] callada 2020-01-08 12:24 am (UTC)(link)
Okay well. Since the room doesn't seem to have eldritch tentacles creeping from the corners (right now) and is about as normal as anyone expects anything to be in Beacon at this point, no need to hang around at the moment. Rosinante and Kuai will meet up with Maes who is understandably WTF??ing at some of those names, and it's all very intriguing but ain't nobody got time for a chonk like that right now. That can be for later and for some people with a lot of time on their hands. They will, however, briefly inspect the list of network connections with Kuai's guidance to see if the "free wi-fi" offered as part of room services is a separate network or if it's just the same one they already use.

But after, they'll head on over to the shopping center to take stock of what kind of shops are available! Meanwhile, along the way, Rosi is still looking for discarded things that might secretly be Computers so if there's anything like a ditched car (also wtf is a car we only know about boats and horses) or old discarded tablets from previous residents, he'd stop to check that out.
callada: (an ominous storm on the horizon)

[personal profile] callada 2020-01-09 12:23 am (UTC)(link)
Wild. They're initially conflicted, slightly - Kuai leans more curious than concerned, Rosinante is unnerved and wants to focus on their original intended mission, but Maes helps sway him - because if this thing is a dangerous thing they need to know that if people are going to live here.

So Rosi has a hand on his pistol and Maes has the hotel room in his mind in case of an emergency teleport situation, but they all decide to go investigate!
callada: (honestly the perfect icon)

[personal profile] callada 2020-01-11 01:52 am (UTC)(link)
This is one bad rad party, lads. All three have experienced some serious downsides to the spirits' parties since arriving and while all that music and dancing sure looks fun, now is just not the time. Having to consciously resist isn't a great sign anyway, once they mention it to each other and realize what's happening.

Maes reaches out to Kuai and Rosinante and initially teleports them back to the hotel's front desk so they can drop off the keys. Maybe a little risky to delay, but they don't want the spirits thinking ill of them since they know the extra housing will be needed. And then it's time to try and book it back to town, hoping to beat the parade there. Kuai will periodically throw up ice walls behind them from tree trunk to tree trunk on their retreat if they can slip around the spirits and get in front of them, which surely won't stop the parade but might at least slow them down a little. A few extra seconds could save someone from having to dance for the rest of their lives!
callada: (intento saciarte de mi)

[personal profile] callada 2020-01-11 11:37 pm (UTC)(link)
Sweet, thanks! Excited to see what else people can find out there - and I'm sure these three are glad to be home intact this time. ;)