inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote2018-05-09 11:11 pm

exploration


EXPLORATION


ACTIVE EXPLORATION SLOTS: 0/8

Explorations are currently OPEN. They will close again when we run out of active exploration slots.

Building a structure may be done at any time and does not affect the active exploration slots.

•••

The forest engulfing Beacon is dense and uncharted, but that just means there's never a shortage of cool stuff to discover lurking off the beaten path. There's always new locations, plot clues, or extra resources to be found, so although venturing into the woods is always dangerous, the rewards may just outweigh the risks.

Once you come up with a plan, please fill out and submit the form below. We'll respond in one of two ways, depending on the nature of your exploration:

  • In most cases, we'll respond with a single write-up detailing the outcome of your exploration. For example, characters venturing out into a particular part of the woods may discover a new location! In that case, you'll receive a full description of that new location, along with any other details worth noting, such as forest spirit encounters or difficulties along the way. If your group would then like to react to any of this or explore that location after its discovery, you can then respond with your own write-up of everything your group would investigate, and we'll let you know what happens as a result. And that's it! Then the exploration is wrapped, the location becomes available to the game at large, and you're welcome to thread out any details of the exploration if you like.

  • In limited cases, an exploration request will open a dialogue between the players and mods to determine the outcome of your exploration. For example, characters attempting to interact with forest spirits may get the chance to play out that encounter, whether it be a pleasant conversation or, uh, the forest spirit trying to kill you, since that happens sometimes. Explorations of this nature will not always result in a response like this, as it'll depend on our availability as mods. If you're interested in doing an exploration like this and don't want to leave it up to chance, PM us! We'll work with you to schedule an encounter.

Regardless of which type of exploration you end up with, what you do during an exploration is entirely up to you, so feel free to get creative! We always try to reward creativity in some way, even if it's not a success in the way that you hoped for.

•••

Before you embark on your quest, here's everything you need to know about explorations:

  • Exploring uncharted territory is intended to be dangerous, and there is always a risk of failure, injury, and other setbacks. If you're not on board with these risks, exploration may not be in the cards for you.

  • That said, the exploration form includes an opt-in for serious injury and death. If you aren't interested in having your character(s) at risk for that stuff at this time, you can let us know upfront. Please keep in mind that opting out of serious injury/death does not mean you're opting out of the above risks of failure, injury, and other setbacks. Those risks are always in play during explorations. In addition, while opting out of serious risks doesn't mean you'll get a watered down exploration, some discoveries lurking out in the forest are reserved for risk-taking characters. For example, opting out of serious risks eliminates the chance of running into the hostile green-eyed spirits, so characters interested in pursuing green-eyed spirit plot threads will have to put themselves on the line to do so.

  • If you choose to opt into the risks of serious injury and death, your character's safety is forfeit and you give the mods the right to maim accordingly (though, of course, we'll check permissions posts in doing so). This does not mean that groups opting into these risks will always be tormented and killed! It's just helpful for us to know your preferences and expectations upfront. Please keep in mind that opting into the risk of serious injury or death applies to the whole group, not just individual characters.

  • Explorations into the area of Beacon currently occupied by the Parade will always be extra dangerous. Characters will run the risk of encountering the Parade itself, but besides that, the Parade's presence gets all the forest spirits in the area extra revved up, increasing their hostility. We'll give you the "danger zone warning" at the top of the exploration if you're about to head into Parade-infested territory, as characters may be seriously injured or killed at any point during an exploration within the parade route. You can check the Parade's schedule on the calendar page.

  • Chance of success will be left up to a mix of mod discretion and RNG. We'll typically use a RNG to determine what you find, if anything, but we'll also take player/character ingenuity into account. In short: If you have a solid, creative plan, you're more likely to be rewarded for that. Aimlessly wandering won't always get you nothing, but it's less likely to earn you something neat for your trouble. (However, please do be encouraged to follow the dumb idea that's in your character's heart. We will reward for IC idiocy, too.)

  • Having torches from the bonfire with you will also increase your chance of success, though be careful: If you lose the torches while exploring, someone will have to recover them or they're lost forever. Additionally, you must request torches through the item request page in order to take them on explorations. Torches not logged through the item requests page are not considered game canon.

  • Once you receive a mod response to your exploration, you will have one week to tag us back. If that week timer runs out, we'll consider that exploration closed, and mod responses will stop. You're welcome to handwave your own IC conclusion to the exploration at that point. To be extra clear: the time it takes for us mods to respond to your exploration is not included in that time limit. The timer starts fresh each time we tag you back.

  • Explorations over two weeks old will be wrapped in the next mod response. This is to prevent explorations from dragging on for too long, which will slow up our system, but more importantly, it'll make for awkward timing issues in the game! We don't want to leave players waiting on exploration outcomes to be able to engage with the rest of the game.

  • Characters may only embark on one exploration at a time, no matter how small. Pretty self explanatory! One at a time, please. If you play more than one character, you may send them on concurrent explorations, but keep in mind that we might deny exploration requests like this to give other players a chance to hop in.

  • We will only accept a maximum of 8 active explorations at a time. If those 8 slots fill up, we'll close the queue to new submissions until we're able to wrap some of the active adventures. This number is based on mod availability.

  • Explorations will always be closed during events except under rare special circumstances. Similarly, explorations can't be forward- or back-dated to happen during an event. Go do event things instead!

  • You can also submit an "exploration" to build a new structure on this page! Just use the appropriate form below.


To EMBARK ON AN EXPLORATION, please fill out the form below:



To BUILD A STRUCTURE or ALTER THE SETTING, please fill out the form below:



Please note that with the recent discovery of the medical center, each player may only explore the medical center ONCE for the time being in order to give everyone a chance to get involved. If exploration requests die down and there are still areas to be uncovered, we may lift that rule. We'll make an announcement in the OOC comm should that happen.


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catholicisms: (Default)

[personal profile] catholicisms 2019-09-18 01:18 am (UTC)(link)
player name(s): carlee, margot, kitty
character(s): elektra, wanda, matt, respectively
type of exploration: expedition!
area of exploration: these three are hoping to trail the river as far as they can to see what crops up.
notes: they are bringing enough rations to allow them to travel for multiple days. wanda has magical abilities, elektra is trained in martial arts, and matt has his slightly nerfed super senses but they still work to a point (even if he's not big on mentioning them). basically, they are all capable of handling an altercation if they need to and have a surprisingly perceptive blind dude along. wanda is smart and brought a torch with, too. c:
catholicisms: (Default)

[personal profile] catholicisms 2019-09-22 05:17 am (UTC)(link)

That's about right! West seems as good a direction as any. Mostly, they are looking for any signs of past groups or residents, even more or less destroyed ones. Anything that seems out of order, and they're sticking fairly close to the river, about 10ft away and following it to see if they can discover anything out of the ordinary.

catholicisms: (Default)

[personal profile] catholicisms 2019-09-27 12:39 am (UTC)(link)
a few clarifying questions:

is the spirit on their side or the across-the-bridge side of the river?

also, can parkour-minded individuals cross the bridge? if not, wanda can levitate, is it possible for her to explore the other side?
catholicisms: (Default)

[personal profile] catholicisms 2019-09-30 12:40 am (UTC)(link)
HMMM so, they're gonna try and chat with the spirit first! they choose to head that direction and maybe they'll head across the river if they feel the need to bail.

they are going to try and talk to it, see how that goes. if speaking doesn't go well, Matt will try the hello song on the ocarina! they are going to approach gently and fairly quietly, bc the last time matt and elektra went in loud they got deafened...
hext: (Default)

[personal profile] hext 2019-10-02 03:05 am (UTC)(link)
Matt was absolutely regaled about this jaunty spirit by Cao Pi. This comes in handy as they confer very quietly with one another about what to do next; the ladies advise Matt what the spirit seems to have requested, as well as its particular dancing talent and noticeable thirst, and Matt surmises that it is, indeed, Their Royal Highness. Since this was a spirit who at least seemed pleased or appeased by their antics before things went south the month prior, they decide to try this same approach and see if information could be gleaned from them before perhaps being compelled to make a hasty departure.

They each make a somewhat theatrical gesture of placing a hand over their eyes (Matt is considerably disgruntled by this, given he's already blind, but Wanda reminds him the spirit doesn't know that and so he begrudgingly goes along with it). The party reasons that Elektra and Matt can hear reasonably well if something untoward starts approaching, and Wanda— well, Wanda doesn't say this aloud but she knows she can telepathically sense spirits approaching in a generic sort of way. Next, all three of them sweep a bow together. They do not approach further, as requested.
ultraviolents: (remember this line that you crossed)

[personal profile] ultraviolents 2019-10-09 11:54 pm (UTC)(link)
since their initial plan was to follow the river's path and the king clearly doesn't want them to, they are all a little dubious about following their instructions. however, they also think it might be a bad idea to disobey the king. after some discussion they decide to follow the king's lead, approaching the forest cautiously. they figure they can always come back to the river later.
catholicisms: (Default)

[personal profile] catholicisms 2019-10-13 03:29 am (UTC)(link)
they'll discuss a bit about the merits of going deeper and heading back to town, but ultimately they think they've got it in them to explore a bit more. into the woods they go!
catholicisms: (Default)

[personal profile] catholicisms 2019-10-18 10:35 pm (UTC)(link)
sorry for the wait mods, we got a little swamped this week!!

okay, their first objective is to case the joint for anything suspicious/spooky. the girls can look in the windows etc, matt will listen in to see if there's anything moving in there. if nothing murdery jumps out at them then they're gonna try and get inside! by the small door first, or the garage if necessary!
ultraviolents: nothing left to leave behind (cutting me to the bone)

[personal profile] ultraviolents 2019-10-30 04:16 pm (UTC)(link)
they take a moment to discuss, then wanda and elektra start inspecting the bikes to see how they run and what it would take to repair them. once that's determined, both will examine the papers in that section and try to see what's inside the safe, or what could have been inside the safe. matthew will hang back and keep an ear out for whoever could be approaching or whatever might still be in there with them.