In the Night Moderators (
inthenightmods) wrote2018-05-09 11:12 pm
housing

HOUSING
Even though you don't technically need to sleep anymore, you'll probably want a place to stay while you're stuck in Beacon. Luckily, the town has been equipped with plenty of living quarters to suit your needs—er, well, maybe beds are still a little scarce, but progress has been made! Keep trekking into the woods, folks. There's probably more living quarters out there somewhere.
That said, you aren't required to put down roots and claim a living space, though you do need to let us know if you plan to wander without a home base. Where everyone lives will sometimes come up in events, so we'll need to keep track of where everyone is generally located. If you don't want living quarters, let us know that on the form and we'll list you as nomadic under the "elsewhere" list.
For more information on where each of these housing complexes is located, check the setting page.

THE INVINCIBLE
Above the tavern on the Invincible's first floor are two floors of inn rooms. Thankfully, though, the dorm-style bunkrooms have been renovated into small, one-bedroom units not unlike a suite in a hotel. Each little apartment has a kitchenette, a living room, a single bedroom, and a small bathroom. The exact layout varies given that these rooms were renovated haphazardly by Beacon's many visitors over the years. The kitchens are equipped with basic appliances (the electricity does work, though not for lighting) and the rooms are furnished, though sparsely.
The little apartments have a distinct medieval feel to them, both because of the furnishings and the wood floors and walls. Don't worry, though; all of the appliances and furniture functions just like the modern versions.
As a note: We're not hung up on the specifics of what's in each apartment! As long as what you want to be there fits within the vibe of the above description, go ahead and take creative control for your character's housing.

THE VILLAGE
Across the river from Bonfire Square is the village, Beacon's main residential area. It's populated primarily with little A-frames and cabins. There looks to be 20 houses in total— 10 A-frames and 10 cabins, all ranging in size from one to three bedrooms, and they're clustered together in haphazardly spread cul-de-sacs. Each cul-de-sac has a street name, and there are four in total: Grand Portal, Bridalveil Falls, Chapel Rock, and Miner's Castle.
The houses don't exactly have yards, per se, but the area is structured a bit like a campground, giving everyone one big communal yard. If that doesn't sate your naturalistic needs, there's a park nearby! How nice.
Each house has a kitchen, a living room, and a full bathroom, as well as between one and three bedrooms depending on the house. The layouts vary as these houses don't appear to have all been built at the same time. The kitchens are equipped with basic appliances (the electricity does work, though not for lighting) and the rooms are furnished, though sparsely. Other amenities include: front porches (complete with either a bench or a porch swing, your choice) and heating. Some of the houses even have a little fireplace that one could place a torch in for added warmth in the winter months.
The A-frames are open concept, with the second level accessible via spiral staircase or ladder. The living quarters are a bit tight, but hey, that makes them all the cozier.
The cabins are rustic and split into distinct rooms. On the upside, the cabins can accommodate multiple bedrooms! On the downside, they'll be that much harder to light with your lantern.
As a note: We're not hung up on the specifics of what's in each house! As long as what you want to be there fits within the vibe of the above description, go ahead and take creative control for your character's housing.

THE LANDMARK INN
The Landmark Inn in downtown Beacon has five floors of lodging (so six floors in total, including this lobby/restaurant floor for those playing along at home), with 22 available rooms in total. Seems like an awfully small amount of rooms given the size of the place, but the list of rooms provided at check-in says 22! They're all listed as having the same amenities as other lodging options already available in town, such as working utilities and a suite-style floorplan, suggesting these hotel rooms have been remodeled into apartments for longterm stays. Guests may also enjoy free WiFi, daily housekeeping services, a continental breakfast! Additionally, room service is available! You only need to call down to the front desk to place an order.
"Checking in" just means moving in, given that the hotel is clearly structured for indefinite stays (not in a creepy way, just, like, you can live here). Checking out at any time is always an option. Once characters check in at the front desk, the Concierge will pass out a room key to each of the room's occupants. While the keys look vintage, there are no keyholes on the guest room doors. Instead, there's a magnetic sensor like in a modern hotel that uses keycards. Pressing the key against the sensor will open the room marked on the key's tag, and only that room. No breaking and entering allowed!!! These rooms are very secure.
The rooms themselves are similar to the Invincible's room as they are apartments pieced together by renovated hotel rooms. The rooms include separate bedrooms as applicable, two bathrooms, and a large common space. The common spaces are open concept with a large living room area and an attached kitchen/dining area. They're all furnished and opulently decorated. This is a historic hotel, after all!
Floor 6 has only two rooms, listed as The Penthouse Suite and The Honeymoon Suite. They have 6 bedrooms and, uh, 6 bathrooms. This hotel really digs its bathrooms, evidently. The Penthouse Suite description boasts about the BBQ grill that can hold so many pieces of charcoal, as well as shoe shine and contract killing services that can be requested at the front desk. The Honeymoon Suite, meanwhile, has Beacon's largest selection of honey, and they're proud to announce that both hot tubs are now shark-free! The description also apologizes that that bookshelves don't vibrate, but assures guests that the rest of the furniture does! Both of these suites also have access to a balloon artist (just call—you guessed it—the front desk). Many dollar signs have been doodled over the short description of The Penthouse Suite, while hearts have been doodled around The Honeymoon Suite. Characters that move into these rooms will be provided with a further description of what all is, uh, in there.
As a note: We're not hung up on the specifics of what's in each house! As long as what you want to be there fits within the vibe of the above description, go ahead and take creative control for your character's housing.

ELSEWHERE
Are the current available housing options not quite homey enough for you? Are you the nomadic type that prefers to camp out in a tent or up a tree? Never fear, there's plenty of unclaimed territory for you to call your own. If your character would prefer to set up their own permanent residence somewhere outside of the available housing options, they're totally welcome to. Just use the form below to give us a short description of your "house" and its approximate location, and we'll add it to the list.
| THE INVINCIBLE | |||
| 201 | 1 bedroom | Rosalind Lutece, Javert | |
| 202 | 1 bedroom | ||
| 203 | 1 bedroom | Fjord | OPEN TO A ROOMMATE, CR or no! |
| 204 | 1 bedroom | Masaomi Kida | A yellow tie hangs from the outer doorknob. |
| 205 | 1 bedroom | Vanitas | 1 bedframe, 2 mattresses (one leaned against the wall), 3 broken dressers and a closet full to bursting with various brick a brac. this room will almost always have some form of small Unversed running around that might possibly attack entering characters |
| 206 | 1 bedroom | Tadashi Hamada | |
| 207 | 1 bedroom | ||
| 208 | 1 bedroom | Peter Parker, Buffy Summers | |
| 209 | 1 bedroom | Zihuan Cao Pi | OPEN TO ROOMMATES (once CR gets going) |
| 210 | 1 bedroom | ||
| 301 | 1 bedroom | Newton Geiszler | OPEN TO ROOMMATES |
| 302 | 1 bedroom | Stone | Stone's commandeered some extra sheets and made a hammock out of them that hangs above the bed. His window is usually open, unless it's raining or snowing. |
| 303 | 1 bedroom | Wanda Maximoff | OPEN TO ROOMMATES |
| 304 | 1 bedroom | Richie Tozier, Eddie Kaspbrak | |
| 305 | 1 bedroom | Ambrose Spellman, Jason Grace | The bed has been pushed to line the wall beneath the room's window. |
| 306 | 1 bedroom | Kuai Liang | |
| 307 | 1 bedroom | ||
| 308 | 1 bedroom | Cheryl Blossom | A spare mattress has been dragged inside. |
| 309 | 1 bedroom | Fitz Kreiner | OPEN TO ROOMMATES though he is a bit of a slob, and if he gets his hands on a guitar and ciggies it's going to be noisy and smelly |
| 310 | 1 bedroom | Rosinante Donquixote, Mary | Contains 2 mattresses, 1 desk with chair. The carpeting's pile is worn down from years of foot traffic in the doorway. 310 is against the back wall of the Invincible and has 2 windows, one on the back and one on the side of the building. |
| THE VILLAGE | |||
| Grand Portal, #1 | 1 bedroom A-frame |
Klaes Ashford | The place is pretty spartan, with furniture pushed out of the way to make room for toolboxes and kit he might collect. That and a crate of liquor bottles. |
| Grand Portal, #2 | 1 bedroom A-frame |
Matt Murdock, Elektra Natchios | Two torches light up this house. The bathroom is inexplicably salmon pink, from tub to toilet to tile. The staircase to the bedroom is extremely squeaky, there's no getting up or down that thing without the whole house hearing you. There's a flowerpot on the porch, and passerby should be careful if they see a plant in it because it WILL scream if startled. |
| Grand Portal, #3 | 1 bedroom A-frame |
Will Ingram | |
| Grand Portal, #4 | 2 bedroom A-frame |
Theon Greyjoy | OPEN TO ROOMMATES |
| Grand Portal, #5 | 2 bedroom A-frame |
Quentin Coldwater | The outside looks like a hipster vacation home on Instagram or Pinterest, with (non-functioning) fairy lights and all that jazz. |
| Bridalveil Falls, #1 | 2 bedroom A-frame |
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| Bridalveil Falls, #2 | 2 bedroom A-frame |
Maes Hughes | Cozy front porch swing and for some reason an empty bird house hanging from one of the beams. There is a small chimney around back indicating this house does indeed have a fireplace. OPEN TO ROOMMATES. 1 Bed and 1 Couch available. |
| Bridalveil Falls, #3 | 2 bedroom A-frame |
Misty Day, Soldat (Bucky Barnes) | A truly mighty porch swing, green door, and as many potted plants as she can get her hands on. |
| Bridalveil Falls, #4 | 1 bedroom A-frame |
Gwen Stacy | |
| Bridalveil Falls, #5 | 1 bedroom A-frame |
||
| Chapel Rock, #1 | 1 bedroom cabin |
Jo Harvelle | Eventually there may be salt at the windows and a devil’s trap at the door, though she’ll get a rug somehow to hide that! |
| Chapel Rock, #2 | 2 bedroom cabin |
Kylo Ren, Armitage Hux | |
| Chapel Rock, #3 | 2 bedroom cabin |
||
| Chapel Rock, #4 | 3 bedroom cabin |
Castiel, Ellever Brandt, Sam Winchester, Dean Winchester | Devil's Trap just inside the doorway under a rug (will entrap demons), Enochian sigils along some walls and windows. |
| Chapel Rock, #5 | 3 bedroom cabin |
Ignis Scientia, Prompto Argentum, Noctis Lucius Caelum | A bouncey castle, an olaf doll, and an Anabelle doll. |
| Miner's Castle, #1 | 1 bedroom cabin |
Ephrim | Vines and flowers crawl up the exterior of the house, avoiding only the windows and the doors. None of the plants are native to Beacon, veering more on temperate and tropical rainforest than boreal. |
| Miner's Castle, #2 | 2 bedroom cabin |
Steve Harrington, Nancy Wheeler | |
| Miner's Castle, #3 | 2 bedroom cabin |
||
| Miner's Castle, #4 | 3 bedroom cabin |
Eliot Waugh | A bed is missing from one of the bedrooms. This room has been turned into a closet. |
| Miner's Castle, #5 | 2 bedroom cabin |
Daylight vis Lornlit | There's a sign outside that says "Welcome!" with little cartoon heads of the two drawn underneath. The largest bedroom has 2 beds pushed together to form one massive Daylight sized bed. |
| THE LANDMARK INN | |||
| 201 | 1 bedroom | Audrey Flowers | |
| 202 | 1 bedroom | Minimus Ambus | A heavy mat in front of the entrance that looks like it's meant to scrub nearly all dirt off of shoes. It's cleaned regularly. |
| 203 | 1 bedroom | Getaway | |
| 204 | 1 bedroom | Megara | |
| 205 | 1 bedroom | Angel | The place is military-grade level of tidy, to the point that if there weren't personal touches like some borrowed books, a used sketchbook and some trinkets placed neatly on the night-table the place would look uninhabited. |
| 301 | 2 bedroom | Sora | There's a welcome sign in paper and permanent marker at the door! It has his name and a rough schedule of his week. People are free to poke their heads in and ask for help whenever he's free! |
| 302 | 2 bedroom | Shouto Todoroki | |
| 303 | 2 bedroom | Haein Seo | |
| 304 | 2 bedroom | Hana Song & Naminé | |
| 305 | 2 bedroom | Alisaie Leveilleur | |
| 401 | 3 bedroom | ||
| 402 | 3 bedroom | ||
| 403 | 3 bedroom | ||
| 404 | 3 bedroom | ||
| 405 | 3 bedroom | Ardyn Izunia | Sparsely decorated, but Ardyn seems to have taken up all three rooms. |
| 501 | 4 bedroom | ||
| 502 | 4 bedroom | ||
| 503 | 4 bedroom | ||
| 504 | 4 bedroom | ||
| 505 | 4 bedroom | ||
| Penthouse Suite | 6 bedroom | Carmilla Karnstein | Several bat balloons have been hung above the door. Clothing and dirty dishes have been littered around, there's stale blood in the fridge, and all the blankets have been ripped off of the other beds and piled onto one of them. Roommates "welcome" at their own risk! |
| Honeymoon Suite | 6 bedroom | Rhys Strongfork | |
| ELSEWHERE | |||
| The Armory | Catra | Just sleeping in a corner somewhere, probably on stolen blankets. It's fine. | |
| The Auditorium | Duster | Duster has claimed a backstage area as his room. The bed is a neat pile of quilts and drapery. | |
| The Auditorium | Kol Mikaelson | There's a bedroll high up in the balconies, tucked behind the seats. The entire place smells strongly of herbs and the entrances are all lined with salt. There's a table on the very centre of the stage and the piano can sometimes be heard playing at night. There's a bed to the left hand corner of the auditorium's stage that appears to have been borrowed from a house in the village. | |
| B&B | Pudding | ||
| Bonfire Square | Rastus | Just outside of Bonfire Square, Rastus has assembled a pile of sticks that sort of looks like a hut if you squint. He can be found in there when he's not tending to the bonfire. | |
| The Greenhouse | Xayah | ...it's a greenhouse. Glass and all. | |
| The Invincible's Basement | Jason Todd | aka the batcave | |
| The Library | Gregor Allaine | He just kinda sleeps in a reading chair. | |
| The Museum | Bruce Wayne, Riku, Ventus | The second floor, other wing has two "bedrooms" cordoned off with strung-up sheets, each containing a bed with integrated nightstand and storage. There's always Unversed lurking in the corners, under the beds, and elsewhere. | |
| Nomadic | Link | usually sleeps in trees | |
To claim housing for your character, please use the form below:
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living quarters: The Invincible, 202
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