inthenightmods: (Default)
In the Night Moderators ([personal profile] inthenightmods) wrote2018-05-09 11:18 pm

premise


PREMISE


THE FOG HORN is what wakes you. That, and the slow, red flashes lighting up your cabin from the window. The lake churns beneath you, a gentle rocking that was likely the reason for your heavy sleep in the first place. You can feel the steady thrum of the ferryboat's engine in the floorboards. A breeze blows in off the water, billowing the curtains. You're cold. The horn sounds again, a whale song under the wind.

•••

IN THE NIGHT is an exploration-based mystery/horror game set in an afterlife that has fallen into perpetual darkness. Characters who have died (canonically or via AU left up to the player) will find themselves on a ferryboat on their way to Beacon, a small mining town on the shore of Lake Red Jacket.

Something is wrong in Beacon—the sun never rises, fires won't catch, and electric bulbs are all but unheard of. The darkness in the surrounding forest seems to suck up any attempts at light. A few meager light sources have been allotted to you, though: Tablets with a connection to the town's network, personalized lanterns that strangely never stop burning, and the Bonfire. The enormous Bonfire in town square is the most prominent source of light. You may borrow smaller fires from it, but be careful, as taking from the Bonfire permanently depletes its lights until that fire is returned.

Why the town is like this is unknown, but the Lighthouse Keeper is counting on you to fix it.


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