In the Night Moderators (
inthenightmods) wrote2019-12-12 03:06 pm
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the night market

THE NIGHT MARKET: PURCHASE PAGE
The Night Market is OPEN. They will close up shop again at the end of the day on April 12.
(All purchases must be made while the market is open! Backdated purchases won't be accepted.)
When the Night Market is in town, players can have their characters make purchases through this page. All transactions will need to be logged here, though you're welcome to thread out the purchase on the visit log.
Accepted currencies at the Night Market include: Building and scrap materials, old tablets, old lanterns, captured forest spirits, torches, information, and most importantly... Plutonium. Of course, attempting to barter is always an option... but these currencies are your best bet for dealing with the various vendors offered by the Night Market. Things like building/scrap material and info can be acquired by any character, even the new ones! Same with torches, though you'll want to be careful, lying to Rastus.
If your character and the vendor can't agree on a deal or if the vendor shuts down the purchase outright and you'd like to pursue the issue further, that will need to be done in a proper NPC thread on the Night Market log.
Finally, if you're looking to chat with the Night Market vendors for any reason, you'll need to do that through a proper NPC thread on the visit log. This page is only for transactions, similar to the permanent item requests page. That said, your character may still use information as a currency through this page; it will just be a flat exchange as opposed to a conversation.
Purchases are not finalized until approved by the vendor! Keep in mind that the vendors of the Night Market can, uh, be assholes? The bulk of what the Night Market sells is fun, bonus crap! You don't need this stuff to succeed in the game, so the NPC vendors are not always designed to be forgiving or cooperative. In short: You get what you get, and sometimes you get nothing for your trouble. IC failure doesn't have to be OOC disappointment!
Here are the vendors and their inventories for the current Night Market visit:
PLUTO
- Special orders - Pluto can procure items just like Rastus, but she can get you specific goods from homeworlds. The more specific the request, the more it will cost. Items ordered through Pluto will arrive on the next ferry.
- Heals - A borrowed gun-looking device allows Pluto to heal even the most grievous of injuries. This item doesn't belong to her, though, so... results may vary
CATHERINE
- Confession - In the place of a standard vendor's stall is a small, modest confessional. Catherine keeps the door open on the priest's side, sitting inside it while she waits for her customers. Feel interested in airing out your grievances? Well, it might not be an official sort of purge, but hop into the curtained compartment and she'll give you a non-judgmental ear to listen. Just don't ask for advice; she's not here to give it. But if you want to pray to her, well, she won't object to being treated like a Goddess.
- A brief reunion - Just want to see someone's face again? A friend, a family member, someone you miss more than anyone else you've ever known? It seems that this mysterious lady has a knack for sensing who it is you desire to see again the most. Exactly how this works, she's not inclined to share, and unfortunately there's no real way to provide you with who it is she's able to show you... but a few meaningful moments could mean some peace of mind for some people.
- Adult toys - A padlocked trunk full of specialty toys and supplies (and apparent torture devices?) to tide over any individual who would consider themselves properly kinky (or perhaps just a tad adventurous in their intimate exploits). Anyone over the age of eighteen is free to browse the wares, but the stall's keeper will keep it locked for anyone who died before reaching a legal age of adulthood. Sorry, kids. Maybe when you've been dead for a few more years.
VARIKS, THE LOYAL
- Restraints & prison supplies - Cages, shackles, handcuffs, chains, rope. Want to keep a forest spirit (or fellow resident) contained and restrained? He's got you covered. Maybe it's for their own good, he may be the Kell of the House of Judgement but he won't question your motives too hard. What he has on display is mostly person-sized restraints and smaller cages for trapping forest spirits to use as currency elsewhere in the Night Market. But if you need something specific he may be able to accommodate.
- Lantern shells - Tired of carrying the same lantern around day after day? Change how it looks with a lantern shell. The "shell" looks like a shimmery 12-sided die in various colors but touch it to your lantern and it'll be absorbed and change your lantern into a specific color / shape / size, etc. They can be removed at will and return your lantern to it's default look. Get multiple shells and have a different lantern every day of the week! You're only as fashionable as your Ghost. Er. Lantern.
- ACCEPTED CURRENCIES - He'll take all the basics, with a preference for lanterns or lantern pieces, and also secrets. Secrets can be about yourself, others, places, the Wild Hunt... The juicier the secret the more valuable it is to him. He probably won't tell Pluto. Probably.
JOHN SILVER
- Ready-made meals - This extremely personable vendor will greet you jovially and invite you up in a very thick, very pirate-y accentβ though it's probably not him that draws you up so much as the mouth-watering smell of cooking food. He has a number of ready-made meals, but he can also whip up something special if you have a specific request. And when he says specific, he MEANS specific... looking at those of you with Certain Dietary Requirements.
Bonza Beast Stew: What's a Bonza Beast? Who knows! Where did he find one on this planet? You'll never find out, because it's a secret recipe. Have a bowl of this hearty stew, though, and you'll find that you'll be pleasantly warm and happy for a good long while.
Wild Rosemary Quiche: Vegetarian and beautifully fragrant. Consuming this will make you particularly nimble for a while.
Fish & Chips: What is says on the tin and possibly the best you've ever had. Wonder what that fish is...? The only side effect is that you have an almost insatiable desire to go swimming. Might want to be careful with that one...
Steamed Buns: A meaty option and the veggie option. Both buns will increase good fortune for a limited period of time.
Apple Rose Puffs: Sweet and delicate, they will also leave you smelling sweetly of flowers for hours afterward.
Baklava: Nutty and sweet, after eating this you feel compelled to say whatever kind things you've been feeling or have been on your mind.
Moonshine: No side effects, unless you count getting completely blasted very quickly.
You can also purchase ready-made packages of ingredients with a written recipe included to take home and cook for later! Except the Moonshine. That you'll have to buy directly.- Poisons - Ask the right questions, and you can get access to Silver's under-the-counter stash of goods. "Poisons" here is used loosely, as it includes concentrated doses of all sorts of concoctions. This includes: deadly poisons of varying intensities, poisons that induce sleep, poisons that will warm you from the inside or that will give you a bone-deep chill, poisons that are actually venom you can put on a blade, etc. All poisons are good for 2 doses, so use them wisely.
- Repairs - Nothing too complicated, mind! Silver is good with mechanical fixes, but not with anything too delicate.
- ACCEPTED CURRENCIES - Silver accepts all the regular kinds of currencies, but he does have a preference for gossip (which he loves), information, and building/scrap materials. He will also gleefully take recipes your character might know and ingredients that have been foraged or brought from the ferry as a form of payment. Keep in mind that the more you ask for, the more you will have to payβ and those poisons don't come cheap.
DR. SCHICKSAL'S HINT-O-MATIC
- AMA - Does your character have any burning questions they just need to have answered? Dr. Schicksal's Hint-O-Matic is a phonebooth-looking device with a screen prompting the user to input a question. When a question is asked, Dr. Schicksal's Hint-O-Matic will spout out an answer! Questions can be typed in via keypad or spoken aloud, and answers will be automatically read aloud for characters that can't read the screen. These answers are always true, no matter what the question, but this information comes at a cost—your character will be blessed with a random status effect for the remainder of the month. We will check permissions posts before issuing a status effect, and please keep in mind that these effects stack! π Each question you ask it (or say at it, rhetorically or otherwise) will "cost" one status effect. And, yes, you can literally ask anything.
When making a purchase from the Night Market, please fill out the form below and post it to the appropriate header in the comments.
The latest Night Market visit can be found here.
Please keep in mind that all purchases must be made while the market is open! Backdated purchases won't be accepted. However, as long as transactions are started ICly while the market is open, you're welcome to belatedly submit those transactions to the purchase page. Please do your best to log the purchases as close to the window as possible, though!
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KAZ BREKKER
no subject
character: Bucky/Soldat
purchase: A Really Good Sniper Rifle. Scope, thermal imaging on said scope if Kaz has one with that, suppressor. Automatic fire not required or even preferred, but semiauto is fine so he doesn't have to pump bullets into the chamber manually. Maintenance required is fine, he knows how to care for guns, it just has to have accurate aim and good range. Also needs some ammo for it, of course.
offer: Is the secret that the Secretary of Defense of the USA in 2014 was the head of a secret organization that wanted to take over the world big enough? He can offer a few other inside-bits about HYDRA from various memory slivers if he needs more. Names of other members, a handful of missions he was sent on (though not context for them, he didn't know that most of the time), the location of various bases.
no subject
The gun he can do, though Soldat will have to wait until next month for the thermal imaging scope to arrive. That's a bit more complicated.
That is, assuming he can come up with something more presently useful to barter with. Maybe something the people in town are keeping from Robin? Maybe something personal about one of the other residents? Of course, he could always gamble for it.
no subject
He's not keen on gambling... doesn't trust it when he doesn't know the odds or the guy posing the gamble =/ He has secrets about himself he would trade (the whole "yeah I kind of hear voices" thing, that his lantern continues to be a little cracked despite the "event" being over and nobody else really seems to have a permanent affect going on), not a ton about other residents (maaaaaaybe the bit about Vanitas's skill in turning his emotions into little monsters that physically do things? Kaz can't know how many people know that, right?). He could share the recent former location of a bunch of green-eyed spirits if he wants to know that, or fall back on the "providing supplies" thing if Kaz trades in the regular currency of the market, too, since he's been frequenting the scrapyard for the past week and probably has a fair bit he could trade.
no subject
Unfortunately, Kaz doesn't show much interest in most of the secrets being offered... except maybe the ones about Soldat himself. At this point he could either sweeten that pot with something a little more damning, or just resort to the supplies.
If he chooses the latter: what sort of items might Soldat have on hand?
no subject
If none of THAT is enough, he will add... some semi-smashed bits of 70s computers (copper wires stripped out, Quentin got those before Christmas), the spare bits of radio parts he couldn't use in his attempts to find/repair a radio from the scrapyard, and some mostly intact sheets of plastic between six inches and a foot long, each, only slightly curved at one end from once being part of something else.
no subject
Kaz will... pass... on the random junk...
That's alright though, they still have a deal. Enjoy your new toy. Make sure to cause lots of mayhem.
no subject
no subject
character: Maes Hughes
purchase: Maes sets some photographs on the table. He would like some copies please and no you canβt keep the originals, he just wants more of them. Kaz will find a series of family photographs.
offer: Maes can give Kaz information or an updated version of the Beacon map.
no subject
He'll take information, please. :)
no subject
Maes can tell him about the recent Downtown area (like the names in the hotel log he saw) and how he's pretty sure he recognized one of them.
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Pleasure doing business with you. :)
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character: dean winchester
purchase: a shotgun and a fancy pistol (with ammo for both if kaz has it)
offer: he's only got about 20 earthbucks to his name but he's also got plenty of secrets -- namely the Big One he hasn't told Sam about and doesn't intend to by the name of the archangel michael (he assumes is) kickin around in his noggin - and also the part where locking himself in a magic box and dumping it in the ocean is the only foreseeable outcome of the universe not being destroyed by said archangel when he eventually escapes. otherwise, he's def willing to go double or nothing if all else fails
no subject
Normally he wouldn't accept secrets from someone's own world, because they aren't worth anything here. But these ones could have value, seeing as how the person Dean's trying to keep them from is in Beacon, too. But two guns for leverage against only one person? That's a big ask.
Does Dean have anything to sweeten the deal, or is it gambling time?
As an OOC note, the double or nothing outcome will be determined by RNG— with certain things factored in, of course. :)
no subject
All he's really got (of value) in the way of collateral is a bit of light from his lantern, if Kaz is willing to accept it as a bargaining chip. He knows it's risky, but ... hey, Dean's not the smart one.
no subject
Better luck next time, Dean. Whether the toss was rigged or not, it doesn't land in Dean's favor.
Fortunately, Kaz isn't very interested in his lantern flame, so he decides to be merciful and let him keep it. He got enough enjoyment out of someone being gullible enough to bet against him.
no subject
Best two out of three? Or, hey, he knows spells (mostly for summoning things, a couple binding spells), exorcisms, banishing sigils, warding (from angels and demons alike)? He's not typically one for giving up state secrets to strangers, but desperate times.
I promise I'm actually rng-ing this it's just mean jfdlsjf
Two more coin-tosses, then. One of them lands in Dean's favor! Aaaand then the next one doesn't. Are they going for best out of five?
Or maybe Dean has another game in mind? For the moment Kaz is still enjoying himself, so there's that.
rng is chuck and it hates him π
He's not begging, exactly, he's still all bravado, but he's getting to the point that he's got an impatient look in his eyes and there's something just a little volatile about him.
(Take pity on an old man, he just wants to kill things. I mean, hunt things.)
no subject
Kaz seems to think it over for a long minute, but it's a foregone conclusion. Dean doesn't have anything left to bet with, unless he's been holding out, so what's the point in keeping this little game going?
Maybe he'll have something good to trade next time? That desperation says he'll probably be willing to pay nicely.
no subject
character: Rosinante Donquixote
purchase: An 1885 Winchester
offer: Rosinante will explain some of what they've learned about the spirits recently. It's not a live one, and it's not a secret, but it's still relevant to their group survival, he figures. In particular he'll relay the tale from Coraline's dream of the spirit apparently consuming the former town librarian and possibly taking on her characteristics, plus other observations of the spirits acting in place of townsfolk and seeming to have identities appropriate to those positions, such as the school lunch lady or the hotel spirits, all of which has led Beaconites to speculate they are either the townsfolk reborn or something like it.
He figures Kaz might already know the spirits understand World Eater language though he'll mention it just in case, but will share a few phrases in their own musical language, plus their apparent desire for leadership - for it seems they follow the green-eyed spirits' commands but the spirits as a whole want the people in town to guide them somehow.
no subject