inthenightmods: (Default)

LANTERN MALFUNCTIONS

Lantern malfunctions are now a permanent game mechanic that can be utilized at any time. Since January 20th, lanterns have begun to show more critical, previously unseen signs of wear and tear. Even if your character has not been irresponsible with their lantern, they're not immune to the effects that sweep through Beacon. Depending on what hue the light of their lantern takes on, characters will experience a variety of effects that will change their body, their mind, and their perception of their surroundings. This mechanic is meant to provide players with the means of choosing their own style and severity of horror, so there's plenty of unique ways that this can be played with. Refer to the following list for more specific details:

  • Currently, lanterns effects fall into three different categories: physical, emotional, and psychological. Each of these are represented by a different color (red, blue, and green respectively) and have an available effect in gentle, medium, and more extreme horror. That makes nine different total effects, all unique from one another, that can be played with! Brand new effects may become available as the game's plot progresses, and the tables below will be updated accordingly.

  • Lanterns do not have to have a physical flame to experience these malfunctions. If your character has a lantern that looks or operates differently from a standard lantern, you can play around with how the effects physically appear. As long as the changes made still generally follow the red/blue/green color scheme, that's all that matters, so feel free to get creative!

  • What changes your character experiences is up to you! There's no rule that determines which effect you get to play with; they're completely free to do with what you will. You can RNG it, pick your personal favorite, or pick one that you think would be most meaningful for your character specifically. Likewise, you're not locked into whatever you choose initially, so if you change your mind for any reason, there's no need to regret it! It's completely acceptable and within your right to stop playing with the effect at any point, reverting your character back to normal or choosing a completely different one instead.

  • This mechanic is completely opt-in. Not all characters have to experience lantern changes, as they're meant to operate as random, unpredictable occurrences.

  • There's no set duration for how long your character will remain under the influence of their altered lantern. They can experience these changes indefinitely or for as short as a few hours of a single day, depending on what sort of gameplay you're personally looking for.

  • Currently, any of the effects that you choose to play with must be staggered and cannot be stacked. Characters will only experience one of the nine effects listed below at a time. They cannot occur spontaneously or as a unique mixture of multiple effects.

  • There are no rules in how you choose to scale your effects. You can take a milder effect and gradually go heavier, start heavy and have it go backwards, or just stick to one level of severity. The only limit is your own preference!

  • There's no need to report the use of this mechanic, as it is completely up to player discretion. ICly characters will have no explanation as to why this occurs. All that is currently know is that this is a completely unpredictable syndrome that can recur at any given point in time for any given length of time.


currently known malfunctions

RED LIGHT
TALL GRANDE VENTI
Your lantern is a light, pastel pink, with only superficial damage. As days pass, you start to feel minor aches and pains as you begin, slowly but surely, to change. The changes are small, but striking. Maybe the whites of your eyes have turned black, or maybe your teeth are sharpening into jagged points. A tail sprouts from the base of your spine, or horns break through your skin as they grow outward from your skull. Your lantern is a passionate shade of vibrant red, the glass webbed with spiderweb cracks. There's a deep ache throbbing somewhere inside of you. Throughout the coming days you seem to change, but the changes are mangled and warped. Maybe your arm develops patches of scales, or maybe feathers sprout out of your scalp. In some capacity, you find yourself stuck between something halfway yourself and halfway something other. Your lantern is glowing a deep, dark red, and the cracks that streak across its surface seem as if they'll cause it to break apart at any moment. Everything hurts. Very quickly, too quickly, your body transforms. Half of yourself, whether it's from the waist down or disturbingly scattered across the whole of your parts, is becoming something new. Maybe your legs shrivel and new appendages sprout until you're left with the limbs and abdomen of a spider. Maybe one side of you becomes thick and heavy with coarse fur and leathery skin.


BLUE LIGHT
TALL GRANDE VENTI
Your lantern is a light, pastel shade of blue, with only superficial damage. You feel a bubble of laughter stuck in your throat, a lightness to your thoughts and a pep in your step. It's a pleasant feeling, this persistent optimism. Only, the freeing sensation of being so carefree can start to become a burden when, in the face of loss, tragedy, or danger, all you can do is smile. Pain, death, and trauma all inspire laughter. Your lantern is a calming shade of vibrant blue, the glass webbed with spiderweb cracks, and your whole body feels like it's alive with alarm. You know something bad is going to happen, and you can't stop looking over your shoulder. This is the calm before the storm, you're certain, and you can't sleep. How can you, when you have to remain alert and prepare for whatever-it-is that is surely about to strike? Your lantern is glowing a deep, dark blue, and the cracks that streak across its surface seem as if they'll cause it to break apart at any moment. You feel angry, angry at everything and anything you can think of. The world, your circumstances, yourself, even your loved ones. It takes all your effort not to lash out with even the mildest of perceived provocations, as if you're looking for an excuse to vent your grievances.


GREEN LIGHT
TALL GRANDE VENTI
Your lantern is a light, pastel green, with only superficial damage. Time feels strange. Sometimes, it seems as if everyone around you is moving and speaking too slowly. Sometimes, too fast. Sometimes, it's as if everyone is frozen. Perhaps you experience only one of these sensations, or perhaps they alternate in rapid succession. When time stops, it can suddenly speed up to catch up to real time, as if a taut rubber band has been suddenly released. Your lantern is an energizing shade of vibrant green, the glass webbed with spiderweb cracks. You're not sure you recognize yourself. Your thoughts, your voice, sometimes even your own face feel foreign. Do you question your motivations or your past? Something about you, whether it remains constant or changes, feels to you as if it's been warped. Your lantern is glowing a deep, dark green, and the cracks that streak across its surface seem as if they'll cause it to break apart at any moment. Something is wrong with the world around you. Beacon's surface seems to bend and stretch like the reflections seen in the mirrors of a fun house. You may feel as if there's a slope where the surface is flat, or a sheer drop where none exists. It might leave you dizzy or disoriented, sick from vertigo, or uncertain of what visions you can trust.

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THE NIGHT MARKET: PURCHASE PAGE

The Night Market is OPEN. They will close up shop again at the end of the day on April 12.
(All purchases must be made while the market is open! Backdated purchases won't be accepted.)

When the Night Market is in town, players can have their characters make purchases through this page. All transactions will need to be logged here, though you're welcome to thread out the purchase on the visit log.

Accepted currencies at the Night Market include: Building and scrap materials, old tablets, old lanterns, captured forest spirits, torches, information, and most importantly... Plutonium. Of course, attempting to barter is always an option... but these currencies are your best bet for dealing with the various vendors offered by the Night Market. Things like building/scrap material and info can be acquired by any character, even the new ones! Same with torches, though you'll want to be careful, lying to Rastus.

If your character and the vendor can't agree on a deal or if the vendor shuts down the purchase outright and you'd like to pursue the issue further, that will need to be done in a proper NPC thread on the Night Market log.

Finally, if you're looking to chat with the Night Market vendors for any reason, you'll need to do that through a proper NPC thread on the visit log. This page is only for transactions, similar to the permanent item requests page. That said, your character may still use information as a currency through this page; it will just be a flat exchange as opposed to a conversation.

Purchases are not finalized until approved by the vendor! Keep in mind that the vendors of the Night Market can, uh, be assholes? The bulk of what the Night Market sells is fun, bonus crap! You don't need this stuff to succeed in the game, so the NPC vendors are not always designed to be forgiving or cooperative. In short: You get what you get, and sometimes you get nothing for your trouble. IC failure doesn't have to be OOC disappointment!

•••

Here are the vendors and their inventories for the current Night Market visit:
PLUTO
  • Special orders - Pluto can procure items just like Rastus, but she can get you specific goods from homeworlds. The more specific the request, the more it will cost. Items ordered through Pluto will arrive on the next ferry.

  • Heals - A borrowed gun-looking device allows Pluto to heal even the most grievous of injuries. This item doesn't belong to her, though, so... results may vary

CATHERINE
  • Confession - In the place of a standard vendor's stall is a small, modest confessional. Catherine keeps the door open on the priest's side, sitting inside it while she waits for her customers. Feel interested in airing out your grievances? Well, it might not be an official sort of purge, but hop into the curtained compartment and she'll give you a non-judgmental ear to listen. Just don't ask for advice; she's not here to give it. But if you want to pray to her, well, she won't object to being treated like a Goddess.

  • A brief reunion - Just want to see someone's face again? A friend, a family member, someone you miss more than anyone else you've ever known? It seems that this mysterious lady has a knack for sensing who it is you desire to see again the most. Exactly how this works, she's not inclined to share, and unfortunately there's no real way to provide you with who it is she's able to show you... but a few meaningful moments could mean some peace of mind for some people.

  • Adult toys - A padlocked trunk full of specialty toys and supplies (and apparent torture devices?) to tide over any individual who would consider themselves properly kinky (or perhaps just a tad adventurous in their intimate exploits). Anyone over the age of eighteen is free to browse the wares, but the stall's keeper will keep it locked for anyone who died before reaching a legal age of adulthood. Sorry, kids. Maybe when you've been dead for a few more years.

VARIKS, THE LOYAL
  • Restraints & prison supplies - Cages, shackles, handcuffs, chains, rope. Want to keep a forest spirit (or fellow resident) contained and restrained? He's got you covered. Maybe it's for their own good, he may be the Kell of the House of Judgement but he won't question your motives too hard. What he has on display is mostly person-sized restraints and smaller cages for trapping forest spirits to use as currency elsewhere in the Night Market. But if you need something specific he may be able to accommodate.

  • Lantern shells - Tired of carrying the same lantern around day after day? Change how it looks with a lantern shell. The "shell" looks like a shimmery 12-sided die in various colors but touch it to your lantern and it'll be absorbed and change your lantern into a specific color / shape / size, etc. They can be removed at will and return your lantern to it's default look. Get multiple shells and have a different lantern every day of the week! You're only as fashionable as your Ghost. Er. Lantern.

  • ACCEPTED CURRENCIES - He'll take all the basics, with a preference for lanterns or lantern pieces, and also secrets. Secrets can be about yourself, others, places, the Wild Hunt... The juicier the secret the more valuable it is to him. He probably won't tell Pluto. Probably.

JOHN SILVER
  • Ready-made meals - This extremely personable vendor will greet you jovially and invite you up in a very thick, very pirate-y accent— though it's probably not him that draws you up so much as the mouth-watering smell of cooking food. He has a number of ready-made meals, but he can also whip up something special if you have a specific request. And when he says specific, he MEANS specific... looking at those of you with Certain Dietary Requirements.

    Bonza Beast Stew: What's a Bonza Beast? Who knows! Where did he find one on this planet? You'll never find out, because it's a secret recipe. Have a bowl of this hearty stew, though, and you'll find that you'll be pleasantly warm and happy for a good long while.

    Wild Rosemary Quiche: Vegetarian and beautifully fragrant. Consuming this will make you particularly nimble for a while.

    Fish & Chips: What is says on the tin and possibly the best you've ever had. Wonder what that fish is...? The only side effect is that you have an almost insatiable desire to go swimming. Might want to be careful with that one...

    Steamed Buns: A meaty option and the veggie option. Both buns will increase good fortune for a limited period of time.

    Apple Rose Puffs: Sweet and delicate, they will also leave you smelling sweetly of flowers for hours afterward.

    Baklava: Nutty and sweet, after eating this you feel compelled to say whatever kind things you've been feeling or have been on your mind.

    Moonshine: No side effects, unless you count getting completely blasted very quickly.

    You can also purchase ready-made packages of ingredients with a written recipe included to take home and cook for later! Except the Moonshine. That you'll have to buy directly.

  • Poisons - Ask the right questions, and you can get access to Silver's under-the-counter stash of goods. "Poisons" here is used loosely, as it includes concentrated doses of all sorts of concoctions. This includes: deadly poisons of varying intensities, poisons that induce sleep, poisons that will warm you from the inside or that will give you a bone-deep chill, poisons that are actually venom you can put on a blade, etc. All poisons are good for 2 doses, so use them wisely.

  • Repairs - Nothing too complicated, mind! Silver is good with mechanical fixes, but not with anything too delicate.

  • ACCEPTED CURRENCIES - Silver accepts all the regular kinds of currencies, but he does have a preference for gossip (which he loves), information, and building/scrap materials. He will also gleefully take recipes your character might know and ingredients that have been foraged or brought from the ferry as a form of payment. Keep in mind that the more you ask for, the more you will have to pay— and those poisons don't come cheap.

DR. SCHICKSAL'S HINT-O-MATIC
  • AMA - Does your character have any burning questions they just need to have answered? Dr. Schicksal's Hint-O-Matic is a phonebooth-looking device with a screen prompting the user to input a question. When a question is asked, Dr. Schicksal's Hint-O-Matic will spout out an answer! Questions can be typed in via keypad or spoken aloud, and answers will be automatically read aloud for characters that can't read the screen. These answers are always true, no matter what the question, but this information comes at a cost—your character will be blessed with a random status effect for the remainder of the month. We will check permissions posts before issuing a status effect, and please keep in mind that these effects stack! 😃 Each question you ask it (or say at it, rhetorically or otherwise) will "cost" one status effect. And, yes, you can literally ask anything.
•••

When making a purchase from the Night Market, please fill out the form below and post it to the appropriate header in the comments.



The latest Night Market visit can be found here.

Please keep in mind that all purchases must be made while the market is open! Backdated purchases won't be accepted. However, as long as transactions are started ICly while the market is open, you're welcome to belatedly submit those transactions to the purchase page. Please do your best to log the purchases as close to the window as possible, though!

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FAQ: DISCORD EDITION


In the Night has an official gamewide Discord server (you can find an invite link on the player contact page), and on that server, we've got a channel set aside specifically for players to ask questions to the mods. To ensure that questions asked on the Discord are available to the game at large, players asking questions over Discord are required to post their question and our answer to this page. The questions and answers can be found in the comments below!

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GACHA MACHINE


The gacha machine is now closed! Please see our recent mod announcement for details.


After the events of August's party, the Librarian had gone back and grabbed a peculiar-looking machine from the bonfire, dragging it back over towards the Village. It's not all that flashy looking a machine; rather, it's rusted, some of the lightbulbs shattered, the paint scratched away. It makes the new, yellow-white piece of paper taped carefully to the front all the more noticeable.

There are written instructions there, carefully scrawled. It being the Librarian who wrote them, there's a lot of symbols in place of words, and honestly, it's really more of a tentative grasp on literacy going on here. But with a bit of thinking, you can figure it out:
1. Insert an offering (any offering) into the coin slot
2. Answer the riddle
3. ??
4. Prize!!
There's an array of prizes. Some are useful, some less so. But you'll never know if you don't try, and it might just be worth the effort. Unfortunately, it only responds to people once a week— meaning you can only get four prizes a month! But given the prizes, four might just be overwhelming enough.

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POST OFFICE


For the time being, we're closing the post office's letter-sending function. Bulletin ads can still be submitted, though. Please see the recent mod announcement if you have questions!


Here to drop off some mail or an advertisement for the bulletin? The Postmaster General has you covered! If you'll just fill out this form, and this one, and a third right over here, just put your initials over on that piece of paper...

You'll get your ad and your letter will be delivered on time, oh, yes. But you're going to have to scribble on a lot of pieces of paper, because above all, the Postmaster General enjoys a good bureaucracy. Just humor them, please, it's much easier than arguing.

Letters will be promptly sent to their recipient—or, well, as promptly as possible, given that some of you are prone to mailing out goodies to mystery addresses, and these things take time! Advertisements (and anything else you might want to put in the bulletin!) will appear in the next bulletin.

To send some mail, please fill out the form below:



To submit an ad for the bulletin, please fill out the form below:



Comments to this page are screened. Tampering with mail that isn't addressed to you is a felony, you know!


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TABLETS & NETWORK


All characters arrive in Beacon with a tablet in addition to their lantern. The tablets are roughly the size of a sheet of paper, very thin, constantly in "night mode", and built with a trifold design (i.e. it can fold into a more pocket-sized phone shape). Straight up, they're the tablets from Westworld. Very fancy!

Tablets are connected by a mysterious wireless network and they never need charging. There's a public network app that functions essentially like a community forum, as well as a private text/call function (you know, like a phone). There is no option for video calls right now, but you can send pictures! Assuming you can take them, that is—the tablet does include a camera app, but it doesn't have a flash. There are text-to-speech, speech-to-text, and any other accessibility functions your character may need, as well. Unless you're attempting to process a ridiculous amount of data, it's safe to assume the tablets can store all your images, documents, apps, and the like.

It is possible for tech-savvy characters to develop new apps for the tablets. These would be player projects. Characters may also ask Robin to create apps for them, though she might ask for payment in return.

APPS CURRENTLY AVAILABLE
THE NETWORK A community forum for everyone in town. Posts can be filtered from others and/or marked anonymous.
INBOX & VOICEMAIL You know, like a phone.
THE BASICS A collection of simple apps: a clock, an alarm, a stop watch, a calendar, a notepad, and basic settings.
ACCESSORIES A drawing app; an app that reads text in images aloud; a map, which can be updated by the community at large; a Sudoku game; a handwriting-to-text app; an app for sending multiple images/files all at once; Beacon Excel
FOREST SPIRIT TRANSLATOR This simple app provides all residents with ocarina playing instructions and sample audio files for a series of messages to communicate with the forest spirits.
WELCOME A program that automatically runs when a new username is entered into a tablet. This runs a welcome message for anyone who's just arrived at Beacon. Created for the people, by the people!
SONGBIRD A music-streaming app that links directly to Robin's personal music library. Her collection is freakishly expansive, and can include basically any songs you can think of. There are also functions to create and share playlists, and users can upload their own music to the app if they'd like.


Upon arriving in Beacon, the tablets will prompt characters to enter a NETWORK USERNAME, which will be unique to them and cannot be changed after the initial input. All network usernames will be listed below, as well as links to IC inboxes and any notable contact information players choose to list for their characters (say, if your character is heading up an IC organization and wants other characters to know they can be contacted, for example).

This list will also serve as an IC directory, meaning all of the information on the table below is available ICly. If you would like to update the information in the directory, please post a new form with the updated information!

Name
Contact
Info
The Lighthouse Keeper @keeper NPC; the lighthouse keeper
Rastus @rastus NPC; bonfire keeper
Alisaie Leveilleur @aetherblade
Ambrose Spellman @warlock Magic, corpses, general helper
Angel @4N631 Local IT girl
Ardyn Izunia @username Poetry, strategy, friendly chess matches
Armitage Hux @hux Engineering
Audrey Flowers @hedgewitch Can help with nature, magic, meditation, and math.
Bruce @bruce
Carmilla Karnstein @elvira always accepting alcohol and/or blood donations.
Castiel @thursday
Catra @claws Catra would like to be left alone kthx
Cheryl Blossom @cherylbombshell
Daylight vis Lornlit @daylit General helper
Dean Winchester @ledzeppelin If there's something strange in the neighborhood, you know who to call.
Duster @lucky
Eddie Kaspbrak @kaspbrak
Elektra Natchios @badeaux
Eliot Waugh @earl.gay excellent drink making skills
Ellever Brandt @imadeyoureadthis
Ephrim @ephrim gardening. metalwork. herbal remedies. please keep inquiries short. thank you.
Fitz Kreiner @justfitz Music, adventures, having a laugh.
Fjord @fjord
Getaway @Escapologist Only if you need a handsome and clever rogue to help you escape from something.
Gregor Allaine @ninelives
Gwen Stacy @gwenzelle
Haein Seo @haein
Hana Song @D.Va
Ignis Scientia @scientia Cooking tips
Jason Grace @jupitersgrace Weapons/Combat Training. Patrol Schedule. Capture the Flag Coordinator. Here for heavy lifting or general assistance around Beacon. Yes, I can really fly.
Jason Todd @jtodd
Javert @javert Combat training, first aid lessons, police work, investigations.
Jo Harvelle @cuttingedge
Klaes Ashford @shouldbecaptain Good at hand to hand combat, solid knowledge of mechanical repairs
Kol Mikaelson @kol All things mystical. Hand to hand fighting/combat. History lessons. Literal heavy lifting. A fun time. :)
Kuai Liang @Grandmaster
Kylo Ren @kyloren
Link @lonk Warrior
Maes Hughes @m.hughes DO YOU WANT TO SEE PICTURES OF MY PRECIOUS WIFE AND DAUGHTER? Oh and investigations I guess.
Masaomi Kida @bacura For a good time call
Matt Murdock @HK Voice over text is vastly preferred.
Mary @missprincessmary Expert color-er
Megara @callmemeg might take a while to respond by text
Minimus Ambus @Ultra_Magnus Inspections, restructuring of processes and of public or office spaces, lawyer, soldier. Can provide some context for mechanical systems and heavy lifting.
Misty Day @silver
Nancy Wheeler @nwheeler journalism and investigation
Naminé @lingering-will If you need something drawn or altered...
Newton Geiszler @rockstar Science (biology, engineering) and music
Noctis @KingofFishing
Peter Parker @parker
Prompto Argentum @quicksilver Photography, odd jobs
Pudding @purin
Quentin Coldwater @SuprNerd Magic, quests, book discussions.
Rhys Strongfork @rhyz301 Computers! Hacking! HTML/CSS help, which I'm told are two different things!
Richie Tozier @r.t
Riku @riku
Rosalind Lutece @RLutece Science
Rosinante Donquixote @silent
Sam Winchester @winchester
Senri @senri
Sora @langit
Steve Harrington @harrington babysitting
Stone @stone
Tadashi Hamada @hamada Computers
Theon Greyjoy @ironborn
Todoroki Shouto @shouto rescue, policing, natural disaster.
Vanitas @darkness
Ventus @ven
Wanda Maximoff @witch Can do heavy lifting
Will Ingram @dr apps dealer/tech person
Winter Soldier @soldier
Xayah @Violet_Raven
Zihuan Cao Pi @kingofwei

Please copy and paste this form into a comment to add your character to the list:



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premise

May. 9th, 2018 11:18 pm
inthenightmods: (Default)

PREMISE


THE FOG HORN is what wakes you. That, and the slow, red flashes lighting up your cabin from the window. The lake churns beneath you, a gentle rocking that was likely the reason for your heavy sleep in the first place. You can feel the steady thrum of the ferryboat's engine in the floorboards. A breeze blows in off the water, billowing the curtains. You're cold. The horn sounds again, a whale song under the wind.

•••

IN THE NIGHT is an exploration-based mystery/horror game set in an afterlife that has fallen into perpetual darkness. Characters who have died (canonically or via AU left up to the player) will find themselves on a ferryboat on their way to Beacon, a small mining town on the shore of Lake Red Jacket.

Something is wrong in Beacon—the sun never rises, fires won't catch, and electric bulbs are all but unheard of. The darkness in the surrounding forest seems to suck up any attempts at light. A few meager light sources have been allotted to you, though: Tablets with a connection to the town's network, personalized lanterns that strangely never stop burning, and the Bonfire. The enormous Bonfire in town square is the most prominent source of light. You may borrow smaller fires from it, but be careful, as taking from the Bonfire permanently depletes its lights until that fire is returned.

Why the town is like this is unknown, but the Lighthouse Keeper is counting on you to fix it.


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rules

May. 9th, 2018 11:17 pm
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RULES


  • Don't be a dick. The universal rule, and kind of goes without saying, but do unto others, etc. We're all adults here (or hopefully very mature teenagers), so please act accordingly.

  • Watch your language in OOC discussions in all official game channels (discord, plurk, ooc posts, pms, memes). This doesn't mean you can't swear, it means don't be insensitive. No slurs, and no off-color jokes about things that a person can't change or that are an inherent part of them. Just remember that you're engaging with a community, and that what you say should be appropriate for a game environment.

  • OOC =/= IC. Try not to take things personally that happen in character, and avoid bringing OOC grudges or issues into the game. Similarly, try not to let negative CR affect your OOC interactions. Remember, the opinions of a character are not necessarily those of the player, and the actions of a character are not necessarily condoned by the player, either.

  • Godmodding and infomodding are strictly prohibited. You may not dictate how another player's character behaves or reacts, and you may not use strictly OOC knowledge in IC interactions.

  • Communication is key. If you plan to do something IC that could affect other players' characters, positive, neutral, or negative, please communicate with them beforehand.

  • Respect all permissions posts. We require them for a reason. Also, if someone opts out of certain (or all) interactions with your character, keep to it, even if you don't understand why. The other person does not owe you an explanation.

  • Use CWs for common triggers. This includes things like graphic violence, discussions of abuse or assault, suicidal ideation, self harm, etc.. There's no rule against this content in game, just make sure you mark it so that nobody is surprised. The mods will do the same for event posts. If in doubt, slap a CW on it just in case.

  • Please CW all graphic sexual content. On that note, rape plots are banned. Sexual content with characters under the age of 16 is also banned.

  • In The Night has a three-strikes policy with regard to serious rule-breaking, and the mods reserve the right to ban or remove players for severe or repeated infractions. Serious enough rule-breaking may trigger an immediate ban, skipping the three strikes entirely. (This would include things like abuse or harassment, but is ultimately up to mod discretion.)

  • The mods reserve the right to ban or reprimand players at their discretion. This includes instances not covered by these rules, but which constitute a detriment to the game or to others. We also reserve the right to pre-ban players who have a proven track record for ignoring these rules in other games or communities, or for generally causing discomfort and drama with other players.

  • IF YOU HAVE ANY ISSUES WITH OTHER PLAYERS THAT YOU CANNOT RESOLVE, PLEASE BRING IT TO THE MODS ASAP. We don't mind being pulled in if it's serious, so you won't be bothering us. Of course, we encourage players to attempt to problem solve on their own, but if you feel uncomfortable doing so, have tried and failed, or are otherwise unable to, do not hesitate to come to us. If you would like to inform us of a certain situation without asking for intervention, that's also encouraged. As mods, we like to be in the loop, and we can't solve problems we aren't aware of.

  • In order to officially "report" another player for bad behavior, you must have proof. Basically, you need screencaps. This is to prevent anyone from abusing the system. Additionally, there's a statute of limitations: infractions can only be reported if they occurred within the last week, or, in the case of ongoing issues, a new development has to have occurred within the past week. Anyone reporting another player and asking the mods to take action must be willing to have their name attached.

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faq

May. 9th, 2018 11:17 pm
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FAQ

For questions asked over our Discord server, please see this page!


plot/premise

What kind of game is In the Night?
In the Night is a panfandom horror/exploration/survival game, but try not to think of those as hard extremes. The vibe is more atmospheric than terrifying, more somber and eerie than jumpscare-y. There will certainly be some spooky stuff, but probably not a lot of body horror and gory violence. As for the survival aspect, this isn't a hardcore resource management situation, but characters will have to work for their continued comfort and success. Exploration is a big part of the game, and we encourage players to go places and try new things. Our goal is to keep things flexible so that player choices matter.

What's the premise?
All characters in the game start off, well, dead. After their untimely (or timely, we don't know your life) demise, they awaken on a ferry headed for the lakeside town of Beacon, where it's always night. From there, it's up to them to explore, learn the town's secrets, and figure out why they've come here—and what to do now. The plot will focus on cooperation, exploration, and the occasional puzzle or challenge.

Are there any touchy subjects we should be aware of?
This is a horror game, and all of the characters are dead. Naturally, some heavy stuff is going to come into play. Violence, death, existential dread, and other sad/scary topics are likely to come up. There will probably be talk of suicide or murder. Individual threads will be tagged with CWs, but please be aware of the overarching themes of the game.

How will the plot work?
The plot will mostly be influenced by player actions—interactions with NPCs, exploration efforts, puzzle solving, event activity, and other factors. The game will move along at the pace of the characters' progress, but events may speed it up or slow it down as needed to keep it from stalling or rushing ahead.

We do have plot events and an endgame in mind, but the actual ending and direction of the game is up to the characters, and we are very open to our well-laid plans being entirely nixed by creative players. That said, the current idea is for a three-act plot structure and a two-year runtime (starting July 2019), with an extra year of wiggle room.

What sort of events will there be?
There are four types of events we have planned:

At the start of every month, new characters will come in on the ferry, and there will be a short, relevant event surrounding their arrival.

Usually around the middle of the month, there will be a larger event, possibly plot-related. This will be in line with the more standard events of DWRP games.

Throughout the months at random times there may be tiny one-off events like the sudden appearance of an enemy, a weather change, or something of that nature. All of these are technically optional, though some of them will affect the entire town. We also might mix things up and do a weird combination of the above. (The arrival event will be constant, however.)

In addition to all of these, there will be mini-events which involve a single character, or small group of characters, receiving a special interaction, clue, or other plot tidbit. These will be given randomly to one (or more) of the characters who meet certain qualifications, (mostly to do with their explorations, location, their relationships with npcs, things like that). We will do our best to spread them out so that no one character will receive more than their fair share of these special extras, but you can increase your chances by exploring and asking questions ICly. You can also reach out to the mods if you're interested and haven't been chosen by the RNG. While they may be one-on-one, these threads will not be screened from other players, so everyone can see what's going on.

ICly, it's up to the characters to share, but we have backup plans in case someone decides not to and it keeps the rest of you from doing something important.


ooc mechanics

About how long will this game last?
At the moment, the timeframe is two years, with an extra year of wiggle room depending on player actions.

Is there a fixed ending?
Nope! There are several possible endings for the game, and which one you get will depend on what the player characters do and decide. Keeping in line with the themes of the game, however, we want to stress that a perfect ending where everyone comes back to life and goes home is... pretty unlikely. It's not entirely impossible, but we want to be upfront about the sort of direction the game will probably go in.

What's the ratio of IC/OOC?
In the Night operates on a 1:1 ratio. One day IC = one day OOC. The IC date is the same as the OOC date.

What timezone does the game use?
EST. Sorry, everyone else, but this is where your mods are.

What is AC like?
AC for In the Night has three parts.

The first part is your standard AC requirement: a total of 10 comments, with network and TDM comments counting as half a comment. So 20 network comments would equal 10, and 4 would equal 2, and so on. Any combination (such as 5 log, 10 network) is fine as long as it adds up to 10. Please use no more than four threads as AC proofs. Inbox threads count toward AC, as well, with the same network/log rules as above. TDM comments only count as half a comment, regardless of log/network. Please let us know when you link the thread whether it is network, log, or TDM. Otherwise we'll just assume everything is network.

The next part of AC is a short (and we mean short, no more than a paragraph) summary of what your character has been up to this past month in-game. The content of this write-up will not be judged, (so feel free to be entirely informal,) we just want to keep track of what's going on with the characters since we can't read every thread.

On that note, the third part of AC is entirely optional. If you choose, you may link us to threads that are important for plot (or player plot) reasons or for character development, or that you would like to draw our attention to for whatever other reason. If your character is up to something that you think we should be aware of, link us. (These can be threads you used for the 10 comments requirement.) Again, this last part is optional.

Information gathered from these last two elements may be integrated into events and plot points.

Can we use threads that started in another month for AC? What about using the same thread for more than one activity check?
Both of these are fine, so long as the thread(s) in question have enough comments from the current month to add up to AC.

Won't this encourage people to only tag the same CR/threads for months on end?
If we notice a player passing AC by way of using the same thread multiple times, using a lot of TDM threads, or other "iffy" things like using a lot of threads with the same characters/players or continuously collecting the majority of their AC in the last few days of the month, we may privately reach out to the player to ask for a wider variety of threads in the future. None of these things are explicitly disallowed, but we do want to make sure players are active participants in the game since we have limited slots. All of these things will be handled privately on a case-by-case basis.

Can we take an AC strike?
Yes, if you don't have enough activity for the check, you can choose to take a strike that month. Just make sure to actually check-in, otherwise you'll be swept. Characters who take a strike must then make AC for two consecutive months to clear it. If you attempt to take a strike while you already have one, you will be swept.

Is there an AC warning list?
No, In the Night does NOT do an AC warning list. Please keep track of AC periods and mind the announcements!

Do you have any other requirements outside of AC?
Yes, we do! All characters apped to In the Night must have a Permissions Post linked or present somewhere on their journals. These will be linked on the taken characters page. In addition, players are required to post to our bi-monthly HMD.

Is there any restriction on violence/sexual content?
Not much, but everything graphic (in one way or another) must be labelled as such. Also: no characters under 16 in smut threads or horrific bodily violence threads. We're not saying you can't hurt or kill kids, just... Don't be Gross about it. And speaking of being gross, no rape plots.

How do you feel about playercest/muncest?
Honestly, we don't really care. It's a small game, characters are bound to run into each other or at least know of each other, and that's fine. Our only restriction here is that you can't use playercest threads for AC.

What's the difference between a player plot, player project, and exploration?
A player plot is essentially a player-run event. Typically, we just sign off on these, slap them on the calendar, and then everything else is up to the player.

A player project is a player-maintained resource. We typically just sign off on these too, and then we add the description to the player projects page. The function of the page is to list all the player-maintained resources in one spot so that other players know about it and can quickly access it.

An exploration is where the mod interaction comes in. Explorations are typically mod-led adventures into an unexplored area of town, but the explorations page is meant to serve as the catch-all for any attempts to interact with the setting or plot. If you want to have your character venture into the woods, hack their tablet, experiment with an ability or game mechanic, build/destroy/alter something in the setting, interact with the forest spirits, or anything else that could complete the sentence "hey mods, what happens if I...?" then the exploration page is where you want to be.


applications

What kind of characters are appable?
Canon characters, canon AU characters, and original characters are all welcome without restrictions. CRAU characters with one game's worth of history are allowed. Silent/malleable protagonists can be apped so long as they have enough actual canon to fill out a personality section. Fictionalized versions of historical figures are welcome, (such as characters from Hamilton,) but must be from a fictional canon of some sort. We do allow tabletop OCs, but it must be understood that their numerical stats (like those of video game characters) will be translated into their "real-world" effects. Hit points and dex scores do not exist in this universe, but characters can be hardy or agile.

What kind of characters are NOT appable?
Fandom AU characters (such as Rule 63s), fandom OCs, and straight-up historical figures or celebrities. A stage persona/alter-ego of a celebrity (someone from Steam Powered Giraffe, for example) is also disallowed, unless this character also has an actual canon to go with it. Mythological figures cannot be apped unless you're apping a specific interpretation from a specific work of fiction.

How much canon is needed for a character to be appable?
As a general rule: you can app a character (of an acceptable type) so long as your personality/history is at least 50% canon. If more than half of your characterization is headcanon or CRAU, they do not qualify for the game. This obviously does not apply to OCs, but we will expect them to adhere to the traits outlined in their applications (with acceptable variation based on in-game development).

Do you allow doubles?
No, at this time we do not allow doubles of a character, even from different iterations of a canon, or from different canon AUs.

Can we re-app a character that was dropped previously?
If you drop a character and want to return them to the game, you may do so, but you must wait one month from the month in which they were dropped. The character will remember their previous time in-game, unless for some reason you don't want them to.

If you wish to app a character that was dropped by another player, you may do so whenever you wish (assuming apps are open). We're going to subscribe to the multiverse theory here and say they can't remember anything their previous iteration did, because it wasn't really them.

Can we re-app after being swept?
Yes, you may, with the same character or a different one, but you must wait two months from the month in which you were swept. This applies even if you still have active characters in the game; you cannot app a new one until two months have passed.

In addition, there is a two-strikes rule. If you are swept twice, even if it's with different characters, you are no longer allowed to app new characters to the game. This is regardless of whether or not you still have other characters in-game.

What's the rule on new canons?
A new canon or new season/episode/book/whatever of a canon must be out for at least one month before you can app from it. This is a hard rule, even if the "one month" would be up during the month you're trying to app into.

Are there cast caps?
Yes. Casts are capped at 7 per cast. (And yes, mod PCs count toward this.) A single cast consists of an entire franchise, even if it has different AUs. For example, the MCU and Marvel comics will be considered a single cast, even though these are different versions of the same characters.

There is only one exception to the "whole franchise is one cast" rule: series such as Final Fantasy, where each installment is an entirely distinct world. There is no cast cap for original characters.

What if someone apps a character from a spin-off that isn't an official part of the franchise's overarching universe?
Generally speaking, these would still count toward a cast's overall cap. Though we do understand it can be frustrating to play with a very different version of a character that your own might generally have pre-existing CR with, taking them out of the single-cast umbrella opens up the possibility of having to allow duplicate characters that goes against the above ruling on "do you allow doubles?".

Because this might seem confusing in certain cases, here are some examples to underly our thoughts on this criteria:

  • Separating DC Comics, DCEU, Gotham, and other spin-offs or variations could potentially allow for multiple Bruce Waynes, all with their own similar backstory and pre-existing CR, all from the same general setting.

  • On the other hand: although Kingdom Hearts shares characters from the Final Fantasy franchise, these characters exist in a self-contained world that operates by its own rules, influencing that character's history and interpretation. Therefore, characters from these canons would not fall under a single cast.

We're are, of course, aware that this is a subject that comes with a lot of debate and gray area, so we're fully willing to consider exceptions! If in any instance you believe that your character has been placed under the incorrect heading and should be either removed from or assimilated into a pre-existing cast, please contact us. We ultimately reserve the right to make the final call, but will consider these situations accordingly.

All that said, we encourage all our players to embrace the unique CR opportunities that come from engaging in panfandom RP! What may seem inconvenient at a glance may lead to some of the most exciting thread opportunities you never realized you could have!

Is there a game cap?
The game is currently capped at 70 players, not including the head mod and aux mods.

Is there an app cap?
Well, sort of. The number of apps we accept from new players will depend on the number of player slots we have open at the start of the application cycle. At this time, we don't have a limit on the number of apps we accept from current players who are apping a second character.

Where do you go to reserve a slot?
In the Night no longer utilizes a reservation system.

In the interest of creating a streamlined process for new and current players, we've decided to have our applications operate on a completely first-come, first-served basis. It's our hope that this will create an even playing field for those interested in grabbing any available player slots, as well as remove unnecessary wait times for second and third character applications.

How many characters can one player have in game?
Three maximum.

How many characters can one player app in the same month?
Just one.

How many characters can we play from the same cast?
One. This applies to original characters as well; you can't app more than one from the same story/universe/setting.

Do you allow app challenges?
No, we do not. Applications are on a first-come, first-served basis.

How does the app cycle work?
Applications open immediately to everyone. Any available new player slots will be filled on a first-come, first-served basis, with applications for new players being closed once they are filled; all apps are screened initially, so those who may apply past the limit of available slots will be notified ASAP. Apps stay open for current players for the duration of the cycle.

How are apps processed?
The mods begin reading apps as soon as apps start to come in, and decide whether to accept, reject, or ask questions. App responses are sent out all at once after apps are closed. Those receiving questions have 48 hours to respond, after which time the mods will issue their acceptance or rejection.

It is worth noting that all of the mods (auxiliary included) are involved in the app process, and questions may come from any of them. Prospective players will not be informed which mod the questions come from.

Are there character age limits?
Nope!

Does a character need a soul to be in this game? Since everyone is dead?
Nope x2!

Can I app an immortal/undead character?
Sure, so long as you can figure out a way for them to die. Even if it's just for a second, so they can be snatched up to Beacon. For undead characters, they’ll need to die deader than usual. Meaning Beacon won't just snag them while they're going about their daily/nightly activities since they're technically already dead; they have to be Really Dead.

What about ghosts/robots/computer programs/inconceivable eldritch beings?
All perfectly acceptable, so long as they are sentient. And as long as you can find a way to "kill" them. A character does not need to be alive or organic in order to come to Beacon in the first place, but upon arrival they'll find their body is a little different than normal. It's up to the player whether or not they get "humanized", (if they're completely digital or just a cloud or a mass of tentacles or something,) but they will have a corporeal form, and this form will have certain needs they may not have had before. If you're ever unsure, you can feel free to talk to the mods about your ideas. We're pretty open, so long as it doesn't break the game.

Animal/non-humanoid characters?
Sure, so long as they're sentient and able to communicate in some fashion. These characters will not need to be humanized, and can remain in their original form. The only exception is if the character is too large to fit inside a building, in which case they will be shrunk down to a size appropriate for fitting through a standard doorway. We don't have a hard-and-fast height in mind for what constitutes "too large", but let's call it roughly 8-10 feet. If a character is around that size, it's up to the player as to whether or not they will be resized upon entering the game.

Can my character bring a pet or items from their homeworld?
Pets? No. Items? Maybe. Characters may come to Beacon with everything they had on their person (and only what they had on their person) at the time of their death. It will also be in the condition it was in at the time of their death, so, sorry about all those bullet/sword/knife holes in your clothes. Items which possess magical properties or other powers may need to be nerfed, depending on their qualities. (See powers question below.)

What about a "pet" that's part of the character’s soul?
Characters in this game don't need souls, ergo they do not need their soul-creature/daemon. So that's a no.

However, the above rule also means that if you want to app the soul-creature/daemon itself, (by itself,) you may do so. Provided, of course, it is sentient enough to qualify as a character. For example, Pantaliamon from His Dark Materials would count as an appable character.

Are powers going to be nerfed in this game?
To an extent. We want this game to be fun, but we also want it to be challenging and fair. No one should have powers which allow them to simply cheat death, shrug off all danger, and safely navigate the setting without worry. You can keep powers, and they can even be useful ones, but you'll either lose your "cheater" abilities, or they won't work as potently as before.

"Cheater" abilities include the following: healing, teleportation or other instant long-distance moving, abilities that create light or allow you to see in the dark, and abilities like altering reality or destroying the world. If you have items that can mimic the effects of these powers, they will need to be nerfed as well.

Healing may work slower than normal, or if you could heal others, you may now only be able to heal them from wounds which would already be non-fatal. Abilities that resurrect you simply don't work at all; you'll have to come back the same way everyone else does.

Teleportation (and similar) will be limited to shorter distances, either within the unlocked map or within line of sight of the locations inside it. So you can still teleport, but you can only go as far as you'd still be able to see some part of the town.

Light-related powers won't work as intended at all; you can glow or be lit up, but this light will not extend past your person, nor will it do anything to affect the darkness of the setting. You can light up, but you can't generate or cast light. Fire does not catch in Beacon, so you could produce a flame that would appear shadowy in nature, but it wouldn't burn anything. Since this is confusing, here's an infographic.

As for massively destructive abilities and items, anything that could wholesale kill everyone or destroy the entire setting won't work. Lesser destructive abilities, like powerful spells, rocket launchers, etc. are allowed, but before using them, we would prefer to be notified.

For the most part, we're leaving it up to player discretion to decide exactly how nerfed their characters' powers are. Just keep in mind that we don't want anyone "cheating" the setting. If this needs to be adjusted, the mods will inform you when your app is accepted. And as always, if you want to, you can feel free to discuss with the mods beforehand.

How do revisions/rejections work?
Revisions aren't really a thing in our application process. Instead of asking the player to change their app, the mods may ask clarifying questions or for further elaboration on some element of the app. Essentially, it's a dialogue between player and mods to help us better understand things and reach a decision.

An application with problems that a mod/player dialogue will not fix may be rejected outright, but rejections may also be due to the character not meeting our game standards, or unsatisfactory answers to mod questions. If rejected, a player may re-app the same character one more time (assuming the character was not rejected for being non-appable). If rejected again, they may not re-app the same character to the game.


ic mechanics

What kind of setting does In the Night have?
For starters, it's just as the title indicates: the whole game is in the darkness, it's eternal nighttime. There is no day whatsoever. There is, however, a moon and stars. The moon functions a bit like a sun for the purposes of the characters; when it's out, it does somewhat illuminate the setting (outside of the forest, anyway), though not enough to make things entirely safe. Of course, it's not always present. There is a lunar cycle, after all.

The area characters will inhabit is a small ghost town called Beacon. It's situated in a dense forest which has grown into the town itself, and it is set a little inland from a freshwater lakeshore. The opposite shore is not visible through the dark, but what you can see is a lighthouse, which stands on a small peninsula in the bay. At present, there is no way to access this location.

For (many) more details on the setting, check out the setting page.

Are there seasons?
Yes! Beacon has a fairly temperate climate, and experiences four seasons. They come in roughly three month blocks. Spring: March, April, May. Summer: June, July, August. Fall: September, October, November. Winter: December, January, February.

What is the IC date?
For ease, the IC date is the same as the OOC date. This will be accurately reflected on the in-game tablets.

Okay, but my character can see in the dark?
No they can't. Not anymore, at least! This darkness isn't just an absence of light, it absorbs light, and it blocks even the keenest of eyesight. No darkvision for you.

So how do we see, then?
There are only five true sources of light in Beacon: the moon/stars, the lighthouse, the lanterns each character has upon arrival, the bonfire, and the candles in the church. Everything else is dark because that is largely the point.

What about light powers or magic? Items we brought from home? What if we start a fire?
None of these items/abilities cast true light, and neither do the network devices. They can glow, or they can be lit, but they do not illuminate anything outside the character’s immediate person. Fire does not catch in Beacon or its environs; it won't burn or consume anything, and it will not spread. It also won't illuminate its surroundings. Magical fire can generate heat, but not light, and again it cannot catch.

Since we realize this can be a little confusing, we've prepared this handy infographic to help!

How do the lanterns work?
Each character arrives in Beacon with a lantern. It can look any way the player wants it to, so long as it's a lantern. It contains a single flame, one of the few sources of true light. It illuminates a small area around the character holding it, equivalent to a real-life lantern of its sort. It doesn't seem to need a source of fuel, and if left to its own devices, it never stops burning. The lantern can, however, be broken or lost. Be careful with your lanterns! If the flame goes out for any reason, your character will die. Whoops.

Can we steal/trade/hide our lanterns?
You can, physically, but it might not be a good idea. Characters cannot go too far from their lanterns, or the light begins to dim until it goes out. You should be fine within the same building, but any further and you’re probably in trouble.

How does the bonfire work?
The bonfire is a communal source of light, located in the town center of Beacon. The fire doesn't seem to consume the logs and sticks that it burns on, but it still flickers and crackles like a normal flame. It also, unlike any mundane fire, is capable of casting light around it.

When a character wishes, they may take a torch from the bonfire. This will diminish the size of the bonfire by an amount roughly equivalent to the torch's size. That's right, this fire is a finite resource, and it can be lost if you're not careful with it. If the fire gets too small, bad things may happen. When you're finished with the torch, you may return it to the bonfire to restore that amount of flame. At full power, the bonfire lights up the entire square that it's in.

The bonfire is managed by an NPC named Rastus, whose permission you will need to take from it. Of course, you could always try to steal a torch. Good luck.

What about the church candles? Can we take those?
You can... try. The church candles throw light much like the lanterns, but they seem at home in the sanctuary. It's probably best not to disturb them, don't you think? (And if you do decide to disturb them, please let the mods know in an exploration.)

How do the tablets work? Is there a network?
All characters will arrive with a tablet in addition to their lantern. This tablet is enabled with a public network app (basically a community forum) and what is essentially a texting/call function, which will also serve as the character's inbox. (There is no option for video calls.) The tablets also have a camera app, but keep in mind there's no ambient light in Beacon, and the tablet does not have a flash. Other apps include a clock, a calendar, a notepad, and settings you can monkey around with to your heart's content. There are text-to-speech and speech-to-text functions for those with disabilities. For up-to-date info on the tablets' various applications, visit the tablets & network page.

It is possible for tech-savvy characters to develop new apps for the tablets. These would be player projects.

Can we make anonymous or private posts on the network?
Yes to both, on the public network at least. All inbox posts are considered private, as they're made through a different app, and you can't send anon messages to an inbox.

How does my character appear on the network?
Characters will choose a username when they first turn on their tablets. This username cannot be changed later unless someone smart figures out how, so choose wisely. It also cannot be a username that is already in use (though you are free to use a name that was used by a dropped character). A list of character usernames (with links to inboxes) is located here.

What if I break or lose my tablet?
If you break or lose one, you'll get a mysterious replacement next time you sleep. If you don't sleep, it'll show up somewhere you frequent, like your room, while you're not in it.

How are language barriers dealt with?
Characters in Beacon can mysteriously understand each other when speaking, regardless of original language. This includes sign language. The tablets use a language that can be read by anyone. (A character may intentionally write in a foreign language, if they so choose.)

Okay so... What are the characters, if they're not souls?
Essentially, the bodies of characters in Beacon are the consciousness physically manifested. In 99% of cases, this means the character will appear in-game exactly as they did in canon; they do not appear as they wish they were, but as they know they are. If, however, your character's self-conception differs drastically and strongly from their actual physical form for some reason, you can talk to the mods about how they will appear (mostly because there isn't a space for it on the app). An example would be a trans character whose body in Beacon reflects their gender identity. A player would not have to go this route if they chose not to, but it would be an option.

As a side-note, characters will not be aware of this ICly, unless they puzzle it out themselves.

Are characters able to learn new spells or abilities in Beacon? Can they "level up"?
That depends! If a character can find someone with the required skill or who knows how to cast a certain spell, they would be able to learn it just like they would when alive. For the sake of fun pretendy times, even characters from non-magic worlds will be able to learn spells from magic-users unless they're explicitly incapable in canon or the player wishes for them to not be able to.

Characters cannot, however, "level up". For example, when a character levels in D&D, they gain new spells and abilities, usually from a deity or from sort of nowhere. Without contact with their deities or native magic source, characters in Beacon can't gain new abilities in this way. Basically, if you can't learn it from being in Beacon or from someone else here, you can't spontaneously gain the power after you accomplish enough tasks or murder enough critters.

Do characters need to eat, drink, or sleep?
Short answer, yes. You'll still get hungry, thirsty, and tired. You can deprive yourself of these things, but the longer you do so, the more potential consequences you may face. You'll feel weaker, you'll be uncomfortable, and worst of all, your lantern will eventually begin to dim. In roughly two weeks, it will go out entirely. You can get by without one of the essentials, (say, sleep,) but not all of them.

How hard are the characters going to have to work to survive?
Supplies come in on the ferry at the start of every month, with these supplies being used to restock the shops in town. Characters will also be provided with a place to sleep. There is a general store in Bonfire Square that provides very basic food, clothing, and supplies. (A list of the items available in the stores is located here.) If anyone wants to eat anything else, eat more, have a nicer house, have warmth, get new clothes, etc., they'll need to work for it. This can be accomplished by finding new areas of town, exploring the forest for supplies, renovating abandoned areas, scavenging, and more. Get creative!

From time to time, events or seasons may force characters into more survival-oriented situations as well, or may prompt the characters to cooperate toward some common goal or project.

How do item requests work?
Characters can request special items through Rastus. These items will be delivered on the ferry at the start of the following month. They cannot request specific items from their home world, but a general version or equivalent might be fine. Of course, it's important to remember that Rastus is the one choosing the items. Hey may request a favor in return, and he may not always know exactly what you're looking for.

How easy is it to get lost in the woods?
Very!

Are there plants and animals in the forest?
Sort of.

There are certainly plants, of the sort one might expect to see in a temperate forest/lakeshore environment. As for animals, however, that's a little tricky. The animals in Beacon's woods may look like typical creatures one might find in the area; deer, rabbits, foxes, bears, moose, etc.. But sometimes, they look a little... off. This is because the "animals" are actually a sort of forest spirit, though different in appearance to the kind found running shops around town.

Most of the time these creatures will behave as regular animals would, but spells or powers that target animals will not work on them, and they may react differently to being approached. Characters are welcome to attempt to interact with them if they wish.


death/drop/hiatus/etc.

Can characters die? If so, what happens?
Well, everyone's already dead, but yeah, you can "die" again. If your lantern flame goes out (if it gets wet or something, someone maliciously puts it out, etc.) you automatically kinda drop dead. You can also die from any wounds or conditions which would kill a living member of your species. If you die in this manner, your lantern flame will go out on its own.

When you die, your body and lantern will disappear the next time they're left alone. (If you die alone, congrats, you'll come back faster.) You and your lantern will reappear a few days later, in one of the pews of the church near the town square. The lantern will be re-lit and all your injuries will be healed. Your items, however, will not necessarily come with you. Anything not attached to your person will be left where you died, or with whoever picked it up afterward. You'll definitely have your lantern and your tablet. If someone loots your body, you might not have anything else.

What happens if someone keeps vigil over a body?
Hmm... guess you’ll have to wait and see.

Are there any consequences for repeated deaths?
There sure are! If you die more than once, you'll start to notice yourself coming back a little... wrong. Maybe something's missing, maybe something's changed. These effects will continue to stack, getting worse each time you die. At the moment, there is no way to reverse them.

How are drops and hiatuses dealt with ICly?
A dropped character is missing, presumed dead. Maybe they wandered off into the woods, never to be seen again, or maybe they fell into the lake, or maybe they just mysteriously vanished. This also applies to characters swept due to inactivity.

For a hiatus, the player has more options. The character can be on autopilot (doing their normal activities), or they can temporarily become lost in the forest. Perhaps they died and just stayed dead for a prolonged period of time. It's up to you!

How long can we hiatus a character?
Players may hiatus all of their characters for up to a month at a time. Assuming the hiatus covers the AC period, they will not have to make AC for that month for the hiatused characters. After the hiatus ends, they will be expected to start making AC again. You cannot hiatus for more than one month in a row.

Are hiatused characters exempt from AC?
Only if the hiatus lasts for at least two weeks. These two weeks don't have to be successive, but must encompass at least half the month in question. These characters still need to tag the AC post as a sort of "check in".

Characters hiatused for the entire month do not have to make AC or check in.

How do canon updates work?
Short answer: they don't. We don't allow canon updates in this game, as it wouldn't make sense with the premise. You're already dead, there's no going back. If you really need to play a more updated version of your character, you're free to drop them and app again. The new version will not remember anything, as they have never been to Beacon.

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taken

May. 9th, 2018 11:17 pm
inthenightmods: (Default)

TAKEN


PLAYERS: 54 / 70
canons at cap: marvel (7/7)
canons approaching cap: N/A

•••

NPC
The Lighthouse Keeper (Robin) [personal profile] beaconkeeper IC InboxPermissionsHMD Mippins
Rastus [personal profile] cawdad IC InboxPermissionsHMD Mippins


AMERICAN HORROR STORY
Misty Day [personal profile] shadowsran IC InboxPermissions Raven


+ANIMA
Senri [personal profile] bear_necessities IC InboxPermissionsHMD Ket


BIG HERO 6
Tadashi Hamada [personal profile] tadaishi IC InboxPermissionsHMD Daimon


BIOSHOCK
Rosalind Lutece [personal profile] originallutece IC InboxPermissionsHMD Kit


BOOKS OF THE RAKSURA
Stone [personal profile] scarsolderthanyou IC InboxPermissions + HMD Gail


BORDERLANDS
Angel [personal profile] girlcorrupted IC InboxPermissionsHMD Tam
Rhys Strongfork [personal profile] rhyses IC InboxPermissions Kit


CAMP HALF-BLOOD CHRONICLES
Jason Grace [personal profile] notthatjason IC InboxPermissionsHMD Erica


CARMILLA: THE WEBSERIES
Carmilla Karnstein [personal profile] vampirella IC InboxPermissionsHMD Kitty


THE CHILLING ADVENTURES OF SABRINA
Ambrose Spellman [personal profile] necromantiae IC InboxPermissionsHMD TC


CRITICAL ROLE
Fjord [personal profile] fjorgedinfire IC InboxPermissions Maniette


DC
Bruce Wayne [personal profile] pearlstrings IC InboxPermissionsHMD Marzi
Jason Todd [personal profile] mind_blown IC InboxPermissionsHMD Raina


DISNEY
Megara [personal profile] bigtoughgirl IC InboxPermissionsHMD Carlee


DOCTOR WHO
Fitz Kreiner [personal profile] rereremembered IC InboxPermissionsHMD Keri


DURARARA!!
Masaomi Kida [personal profile] mellowyellow IC InboxPermissionsHMD Wind


THE EXPANSE
Klaes Ashford [personal profile] patriotnow IC InboxPermissionsHMD Bee


FINAL FANTASY XIV
Alisaie Leveilleur [personal profile] redtwin IC InboxPermissionsHMD PG


FINAL FANTASY XV
Ardyn Izunia [personal profile] immortalaccursed IC InboxPermissionsHMD Psi
Ignis Scientia [personal profile] reigniter IC InboxPermissionsHMD Helena
Noctis Lucius Caelum [personal profile] starless_sky IC InboxPermissionsHMD Poshu
Prompto Argentum [personal profile] techtype IC InboxPermissionsHMD Daimon


FRIENDS AT THE TABLE: SEASONS OF HIERON
Ephrim [personal profile] sunsbreath IC InboxPermissionsHMD Mawi


FULLMETAL ALCHEMIST
Maes Hughes [personal profile] dadandgone IC InboxPermissionsHMD Erica


IB
Mary [personal profile] withsadness IC InboxPermissionsHMD Danielle


IT
Eddie Kaspbrak [personal profile] casts IC InboxPermissionsHMD Anya
Richie Tozier [personal profile] trashmouthed IC InboxPermissionsHMD Noodle


KINGDOM HEARTS
Naminé [personal profile] really_sketchy IC InboxPermissionsHMD Ami
Riku [personal profile] equinoctials IC InboxPermissionsHMD Dubsey
Sora [personal profile] arsarcanum IC InboxPermissionsHMD Mawi
Vanitas [personal profile] evulsed IC InboxPermissionsHMD king
Ventus [personal profile] reposer IC InboxPermissionsHMD Jai


LEAGUE OF LEGENDS
Xayah [personal profile] featherknives IC InboxPermissionsHMD Helena


THE LEGEND OF ZELDA
Link [personal profile] sublimebeast IC InboxPermissionsHMD Psi


LES MISERABLES
Javert [personal profile] policier IC InboxPermissionsHMD Rachel


THE MAGICIANS
Audrey Flowers [personal profile] hedgeflowers IC InboxPermissionsHMD Chase
Eliot Waugh [personal profile] endlessflask IC InboxPermissionsHMD Lausanne
Quentin Coldwater [personal profile] moderatelymaladjusted IC InboxPermissionsHMD Ireth


MARVEL
Bucky Barnes [personal profile] worthallthis IC InboxPermissions Gail
Elektra Natchios [personal profile] ultraviolents IC InboxPermissionsHMD Carlee
Gwen Stacy [personal profile] gwenzelle IC InboxPermissionsHMD Chrissy
Jessica Jones [personal profile] underachievement IC InboxPermissionsHMD Pink
Matt Murdock [personal profile] catholicisms IC InboxPermissionsHMD Kitty
Peter Parker [personal profile] webshoots IC InboxPermissionsHMD Laura
Wanda Maximoff [personal profile] hext IC InboxPermissionsHMD Margot


MORTAL KOMBAT
Kuai Liang (Sub-Zero) [personal profile] paletteswap IC InboxPermissionsHMD Sydney


MOTHER 3
Duster [personal profile] mindofathief IC InboxPermissionsHMD Nara


MY HERO ACADEMIA
Shouto Todoroki [personal profile] swellter IC InboxPermissionsHMD Blythe


ONE PIECE
Pudding Charlotte [personal profile] flangirl IC InboxPermissionsHMD Daz
Rosinante Donquixote [personal profile] callada IC InboxPermissionsHMD Lauren


ORIGINAL CHARACTER
Daylight vis Lornlit [personal profile] sunborne IC InboxPermissionsHMD Melly
Ellever Brandt [personal profile] antiwhat IC InboxPermissions Crow
Gregor Allaine [personal profile] nekrosmanteia IC InboxPermissionsHMD Leu
Haein Seo [personal profile] unwieldy IC InboxPermissionsHMD Yuul
Dr. William Ingram [personal profile] donttalktome IC InboxPermissionsHMD Leu


OVERWATCH
Hana Song [personal profile] bunny_suit IC InboxPermissionsHMD Luna


PACIFIC RIM
Newton Geiszler [personal profile] completelycrazy IC InboxPermissionsHMD Mippins


RIVERDALE
Cheryl Blossom [personal profile] sweetwater IC InboxPermissionsHMD Amanda


SHE-RA AND THE PRINCESSES OF POWER
Catra [personal profile] plentystrong IC InboxPermissionsHMD Val


A SONG OF ICE AND FIRE (GAME OF THRONES)
Theon Greyjoy [personal profile] reek IC InboxPermissionsHMD Hannah


STRANGER THINGS
Nancy Wheeler [personal profile] keenely IC InboxPermissionsHMD Chrissy
Steve Harrington [personal profile] fawcetted IC InboxPermissionsHMD Zelly


STAR WARS
Armitage Hux [personal profile] therewillbeorder IC InboxPermissionsHMD Hebe
Kylo Ren [personal profile] forcer IC InboxPermissionsHMD Kelly


SUPERNATURAL
Castiel [personal profile] freetobe IC InboxPermissionsHMD Inky
Dean Winchester [personal profile] cained IC InboxPermissionsHMD Miyou
Jo Harvelle [personal profile] knifecollecting IC InboxPermissionsHMD Dee
Sam Winchester [personal profile] helled IC InboxPermissionsHMD Zelly


TRANSFORMERS IDW
Getaway [personal profile] discountstarscream IC InboxPermissionsHMD Lady
Minimus Ambus [personal profile] legalcy IC InboxPermissionsHMD Nara


THE VAMPIRE DIARIES
Kol Mikaelson [personal profile] unpredict IC InboxPermissionsHMD Jade


WARRIORS OROCHI
Zihuan Cao Pi [personal profile] pure_havoc IC InboxPermissionsHMD Gemini


Please copy and paste this form into a comment to add your character to the list:



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APPLICATIONS



PLAYERS: 46 / 70
(please note that this count is only updated when apps begin; the taken page is the most up-to-date list.)

canons at cap: N/A
canons approaching cap: marvel (6/7)

Applications are currently CLOSED.
In the Night's application system operates every other month. They will next open on May 22 at 12:01 AM EST!


•••

Hello, and welcome to In the Night! We're excited to have you, but before you apply, we ask that you familiarize yourself with the following:
  • Make sure you look over the premise, rules, and FAQ pages.

  • Be sure to check the taken page to make sure the character you want to app is not already spoken for.

  • Current players apping second/third characters may app at any time during the application period, as they already occupy player slots.

  • Applications will no longer be screened, but in the event that we receive more apps than we have available player slots, we'll inform the players that didn't quite make the cut-off. They'll be able to re-app in a future app cycle without consequence.

  • App cycles begin at the end of the month, with applications always opening on the 22nd. Please check the calendar for exact dates. Judgments and questions will be handed out once applications close, and new characters will arrive in the game on the first day of the following month.

  • There is currently a total game cap of 70 players, and a cast cap of 7 characters per cast. Each player may play a maximum of 3 characters.

  • You are limited to 1 app per player per month.

  • In the Night does not have a reserve period and there are no app challenges.

  • We do accept proxy apps! If you won't be around when applications open, you're welcome to have a friend submit the app for you. As we ask that apps be written in separate journal entries and linked to this page, this should be as simple as dropping a link! We only ask that your friend include a note in the comment that it's a proxy application, just in case we need to contact you before the app is processed.

Application instructions/process:
  • Make sure you fill out the application completely.

  • The only section you are exempt from is the CRAU section, provided you are not playing a CRAU character.

  • You are free to rearrange the sections of the app if you wish (everything under the world description, that is).

  • You may provide links to wiki pages for the history and world sections, but if these are not informative enough, you may be asked to do a small write-up of your own.

  • When posting apps, please post them to your character's journal and link them in the comments below. All comments on this page are initially unscreened, but you may lock your app to only be visible to the mod journal (@inthenightmods) if you wish. If you aren't sure how to do this, let us know and we'll walk you through it!

  • The subject line should contain Name | Canon | New Player/Current Player.

  • We require both log and network samples. One of these samples must be from our game's TDM, and one must be a thread with replies. One thread can meet both qualifications.

  • We do not ask for revisions, we simply ask questions. Think of it as more of a dialogue than a correction. We may ask for clarification on certain points or ask for more information, but we generally won't ask you to change something.

  • If you receive questions on your app, you must respond within 48 hours. Failure to do so will result in a rejection.

  • If you want examples, please see the mod characters and sample apps in the comments.

  • If you post your app after the player slots have been filled, we will keep you in a temporary queue to fill any player slots that become available between apps opening and our activity check closing, which happens at midnight on the last day of the month. In this event, we will contact you directly!

  • The application (with guidelines) is in the box below:




RECEIVED APPLICATIONS
*players indicated with an asterisk are new to the game
APPLICATIONS FOR NEW PLAYERS WILL NOT BE ACCEPTED AFTER THE CAP HAS BEEN REACHED
Current New Player Applications: 10/24


CHARACTER CANON JOURNAL PLAYER
Fitz Kreiner Doctor Who [personal profile] rereremembered Keri*
Ephrim Friends at the Table: Seasons of Hieron [personal profile] sunsbreath Mawi
Jessica Jones Marvel [personal profile] underachievement Pink*
Haein Seo Original Character [personal profile] unwieldy Yuul*
Ventus Kingdom Hearts [personal profile] reposer Jai*
Pudding Charlotte One Piece [personal profile] flangirl Daz*
Angel Borderlands [personal profile] girlcorrupted Tam*
Senri +Anima [personal profile] bear_necessities Ket*
Getaway Transformers IDW [personal profile] discountstarscream Lady*
Shouto Todoroki My Hero Academia [personal profile] swellter Blythe*
Ardyn Izunia Final Fantasy XV [personal profile] immortalaccursed Psi
Megara Disney [personal profile] bigtoughgirl Carlee
Audrey Flowers The Magicians [personal profile] hedgeflowers Chase*


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mod contact

May. 9th, 2018 11:16 pm
inthenightmods: (Default)

MOD CONTACT



INTHENIGHTMODS
[personal profile] inthenightmods[plurk.com profile] inthenightmods
Please DO NOT ping or private plurk this account on plurk! Instead, follow the instructions below on how to properly get in contact with us.
You may, however, PM this journal on dreamwidth.


MIPPINS
Head Mod
[plurk.com profile] mippins


DANIELLE
KIT
Auxiliary Mod: Apps
Auxiliary Mod: AC
[plurk.com profile] ddsapphire
[plurk.com profile] kitnkat
apps • lists • minor npcs
ac • apps • minor npcs



CONTACTING THE MODERATORS

  • If you have QUESTIONS ABOUT GAME MECHANICS, please direct your question to the FAQ.

  • If you need to speak with the moderators DIRECTLY AND PRIVATELY, please either PM this moderator account ([personal profile] inthenightmods) or PP [plurk.com profile] mippins.

  • If you would like to offer FEEDBACK OR CRITIQUE about the game, please post that feedback here. Comments are screened (though please let us know if you would like your comment to be unscreened), and anon posting is enabled. IP logging is enabled for anonymous comments only. Please use a sock account if you would like to remain anonymous but would like to bypass the anonymous IP logging.

  • Please DO NOT contact the mods through Discord DMs, as it's easier for us to stay organized over either PMs or private plurks.


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calendar

May. 9th, 2018 11:15 pm
inthenightmods: (Default)

CALENDAR


GREY events are OOC, RED events are IC, GREEN events are player plots, PURPLE events are special encounters, and YELLOW events are weather/setting phenomena that are there for the players to enjoy but will not have their own event logs/posts. Click on the events to learn more.



SEASONS

  • SUMMER: june 1 - august 31

  • AUTUMN: september 1 - november 30

  • WINTER: december 1 - february 28/29

  • SPRING: march 1 - may 31


WEATHER

Listed below is the "default" weather for each season. Unless otherwise marked on the calendar, each day within a season will have this weather:
  • SUMMER: 70-75 F, clear skies with a warm breeze outside of the forest

  • AUTUMN: 45-55 F, cloudy and sporadic drizzling with a cool wind blowing in off the lake

  • WINTER: 15-25 F, overcast with no breeze, intermittent snow

  • SPRING: 60-65 F, clear with strong gusts felt even deep within the forest, very windy near the lake



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credits

May. 9th, 2018 11:15 pm
inthenightmods: (Default)

CREDITS




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setting

May. 9th, 2018 11:14 pm
inthenightmods: (Default)

SETTING


Beacon is approximately 15 miles across from its westernmost point to its easternmost point (for reference, walking along the path from Bonfire Square to the harbor is roughly a mile). The lakeshore east of the harbor is beaches that eventually give way to sand dunes and then rocky cliffs, while the shore leading up to the lighthouse and westward is cliff faces, sometimes with a drop more than fifty feet. The southwest border of the town is demarcated by steep hills and dense woods, so much so that the border is impassable. The forest within Beacon is dense as well, but with enough care, you can find your way around should you wish to explore beyond the currently discovered areas.





1 - a barbed wire fence
2 - two bridges (one felled tree directly on the path and one sturdy bridge about 50 yard upriver)
3 - a plank bridge
4 - a sturdy plank bridge
5 - Lutece Labs
6 - a 5 bedroom cabin, renovated into a B&B
7 - a simple plank bridge
8 - a manhole cover leading down into a small sewer
9 - the Midge bridge
10 - a walking excavator
11 - a plank bridge
12 - the jailhouse



The locations on the map are divided into three categories: Core locations, one-off locations, and minor structures.

CORE LOCATIONS are listed below as part of this post, and there are a set number for players to find as the game progresses. They tend to be composed of multiple sub-locations, and discovering a core location will both advance the plot and unlock features of the game, such as new housing complexes, specialty shops, and even NPCs. These locations appear in gold on the map.

ONE-OFF LOCATIONS are listed in the comments of this post, and are essentially infinite. Beacon is ever-changing, and while we have plenty of ideas for one-off locations, we'll always take player suggestions into account. One-off locations may be large in terms of area, but they don't necessarily have multiple parts to them and will only sometimes tie into the plot of the game. These locations appear in green on the map.

MINOR STRUCTURES are listed and linked above. Minor structures include small details that don't merit full blown "location" status, but are still important to note on the map. Player-built structures, such as bridges and small buildings, will typically be included as minor structures. These structures appear in beige on the map.

As areas of the town are explored, trees will be removed from the map to unveil new paths and locations. Note also that the rivers cannot be crossed safely without a bridge, so let us know on the exploration page if you're attempting to cross. If a bridge is marked on the map, though, you're free to assume your character can cross whenever they please!

Once new areas in Beacon are discovered and the map is cleared accordingly, you can assume that any paths to this new location have been cleared as well! The forest spirits are very helpful that way. So, while travel time through dense forest may be painstakingly slow, once the trail has been blazed, any opened locations are then easily accessible.

As of January 14, the Parade is in town! Forever! Please see the Parade description for more details.

A note about the shops in town: Check this list to see if what sort of supplies are currently available in Beacon! Note that even if what you're looking for isn't specifically listed, if it fits within the limitations listed on the sheet, go ahead and assume it's in the stores somewhere. If you're unsure, feel free to put in a specialty request, and we'll let you know if it's something we currently have in town.

The wildlife in Beacon could be described in one of two manners: unusual or nonexistent. If looking for animals of any kind that you'd expect, hard as you might try, there doesn't appear to be anything to find. That isn't to say there aren't creatures, mind you, but they don't appear of a lesser intelligence. Trying to hunt them may prove to be more trouble than it's worth. Doing so may only lead to unfortunate, even deadly, consequences. Recently, it does seem that the forest activity has increased! Namely, minuscule spirits sporting even smaller masks can be found scuttling beneath the underbrush! That's right: the bugs are back, ghouls.

The plant life in Beacon is typical for what you would find in Michigan's Upper Peninsula. The trees are a mix of coniferous and deciduous, and in the warmer months, the forest floor is overgrown with ferns, grasses, and wildflowers. Plants seem to have no trouble flourishing in Beacon despite the lack of sunlight, though their growth cycles are affected by the seasons. Some of the trees have been marked with homemade wooden ornaments hung from branches here and there.


THE LIGHTHOUSE



Across the bay and about five miles away from the harbor is the lighthouse. It's too far out to see much, and is usually just a black tower barely visible along the horizon against the stars. However, it's equipped with a bright red light that turns on for events and to announce the arrival of newcomers. That light remains on, ominously flashing over the bay, for the duration of each event or until the ferry delivers its new arrivals to the harbor and heads off again.

Characters cannot access the lighthouse, and attempting to pass the barbed wire fence separating the lighthouse peninsula from the rest of town will result in death.







BONFIRE SQUARE



Bonfire Square is the central hub of Beacon. It's not a large area (just about the size of a typical city intersection), but it's equipped with all the essentials for surviving in this world. The bonfire is the main attraction, blazing over a story high in the middle of the square. Even when it's stretched thin, it's bright enough to light up the entirety of the cobblestone square. The fire is contained in a shallow pit that's been cordoned off (only Rastus is allowed in there!), though benches circle the pit in case you want to hang around for a while.

A photo booth stands vigilantly just east of the bonfire! "A small metal structure lit by a single torch. It's too small to be a house and completely open besides, but upon further inspection, a very beat-up wooden sign stuck in the ground nearby claims it's for 'PHOTOS' and also that it's 'Free to use! Pls don't destroy any props/decorations! :c'"

Two torches have been placed along the path leading from Bonfire Square to the village.

Around the square, you can find a handful of buildings that look straight out of an old mining town. Floorboards creak underfoot, splinters practically jump right off the walls at you, and you can't help but wonder when some cowpoke is going to proclaim this town ain't big enough. Nevertheless, this area includes the following locations:

The Invincible
The Invincible is the local tavern and inn. The first floor is a typical common area complete with a bar and a small dance floor. Forest spirits from the kitchen serve a basic selection of food and drink (including both alcohol and coffee). It's your standard bar and pub fare, and it's... passable. The bar itself is empty with no spirits around to bartend, but you're welcome to help yourself to the drinks. Above the entrance outside the tavern is a sign that reads THE INVINCIBLE, the letters burned into weathered wood that looks like it was ripped off of an old ship. Underneath that is another sign, a simple plaque that reads WELCOME TO BEACON. THIS TOWN IS TOO SMALL FOR A TOWN DRUNK. WE ALL HAVE TO TAKE OUR TURN.

The Invincible's windows are boarded up (unless individually removed by residents) and remnants of barricade supplies rest at the main entrance as well as at the landings of each flight of stairs. However, the ground floor interior where the bar can be found is now painted from wall to wall with murals of blue skies, wide seas with sailing ships, fields of bright green grass and colorful flowers, and patches of abstract, swirling color.

Mounted on a wall near the door is a bare-bones bulletin board. There isn't much on it yet except a hand-written notice about PATROL INFORMATION. On it are names of people who go out on patrols, their possible routes, and when they are out and about. There is plenty of space to sign up yourself, if that's something your interested in coordinating. There is a pen tied to a piece of yarn tacked to the bulletin.

The upper two floors of The Invincible make up the "inn", though it's more of a permanent living quarters these days. It also seems that someone has left a log book here for their fellow inhabitants to reference at will.

Two torches have been placed outside of the Invincible's entrance.

General Store
If you're in need of something, the general store should be your first stop. The shop is small and its supplies are basic, but they'll get the job done in a pinch. On the shelves you can find a small selection of groceries, simple hand tools and survival equipment, a thrift store's assortment of clothing suited to the current weather, essential housewares, and even the odd luxury like books and jewelry. The variety is lacking, but hey, that's what Rastus is for. If you're looking for specialty goods beyond the generic stuff in the general store, talk to Rastus to place a special order, though he may ask you for something in return. Or, who knows, maybe you'll find what you're looking for in another part of town.

Starting in September, there also appears to be a selection of ocarinas available on the shelves! Anyone new might be able to puzzle out that these go with a specific text file that can be found on their tablet’s home screen. Characters can use the ocarinas to communicate these phrases to the forest spirits (and are welcome to try learning or communicating other phrases), but keep in mind that there's not much plot info to be learned from the forest spirits, at least not for right now.

The general store is lit by one torch set on the counter.

Town Hall
Beacon's town hall is an ominous brick building, complete with a clock tower that chimes on the hour. In the foyer is a life-size statue of a person with the head of a cocker spaniel, though there is no plaque to indicate who this person was.

Further inside is an archive of sorts, a public museum meant to document Beacon's history. Any information on the game history page can be learned ICly here (in the form of artifacts, journals, old bulletins, etc.; it's up to you), even if that information is outdated. Characters won't be able to learn any new information by perusing these records, unfortunately; it's just to keep track of what's already public knowledge.

The walls are lined with busts of unidentifiable people, though it looks as if there's space for more. It also seems that someone has left a log book here for their fellow inhabitants to reference at will.







THE RIVERS



Beacon's rivers are strangely uniform, all spanning about 10-15 feet (3-4.5 meters) across, and the banks are made up of mossy boulders that look rather slippery. The waterline is a couple of feet (~a meter) below the rocky banks, so touching the water from the bank would be tricky to do given the slick state of the boulders.

The water has an odd movement to it. The surface seems calm as it flows toward the lake, but where the river meets the bank, the current is much faster, churning against the boulders and creating small whirlpools in the nooks. There's also a strange, almost galaxy-looking band of debris streaming down the center of the river. Watching the water for too long makes you feel a bit sleepy and light, as if you're floating, and not necessarily in an unpleasant way. You know it's probably a bad idea, but the longer you watch the current, the more tempted you are to go for a swim... Be careful. That water is dangerous.

Attempting to cross the river requires an exploration— unless you're crossing at a point where a reliable bridge has been built. Check the map up top to note where those bridges are if you'd like to guarantee a safe crossing, which doesn't need to be submitted on any pages.

Plank bridge #4 has been lit by one torch.







THE HARBOR



The harbor is unassuming, its dock only just long enough to accommodate the ferry. There's not much to see here unless newcomers are arriving or there's an event going on, though the harbor is the only place in town to view the lighthouse across the bay. Beyond that, though? The lake stretches well beyond, eventually meshing with the horizon until you can't tell what's water and what's sky.

Two torches have been places along the path from the harbor to downtown:
"On the path between the Harbor and Downtown, about a fifteen minute walk after passing the church, there's a torch on the right hand side of the path on a post made of sturdy wood, propped up by a sizable pile of rocks. It sits in front of the mouth of the wooded isthmus that leads to lighthouse. The pole for this torch has a wooden sign affixed to it that reads: "Robin's Lighthouse - DO NOT GO THAT WAY! THE SPIRITS THAT WAY WILL KILL YOU! GO AT YOUR OWN RISK! (But wave hi! She's nice!)". After another fifteen minutes of walking, there is a similar torch on the left where the path meets the coastline. Next to it sits a rough stone bench, perfect for sitting and enjoying the view of the stars reflecting on the lake."

Beach
A strip of sand runs along the southern coast of the bay, and technically you can call that a beach. The water is quite cold and swimming is ill-advised for a few reasons, but hey, it couldn't hurt so long as you're careful, right? Or maybe you'll have some luck fishing or looking for washed up treasure. Further down the beach, past of mouth of the river, the sand abruptly juts up into dunes, and then into sheer, rocky cliffs. It's much the same heading north toward the lighthouse, too. Looks like this is the only beach in town.

The boat construction site near the ferry dock has been lit by one torch.

Boathouse Ruins
The boathouse is was tiny and pretty much empty, but it's been leveled and reduced to ruins. RIP the boathouse. A single, deflated volleyball sits among the wreckage.

The boathouse ruins are lit by one torch.

Ore Dock
About a half a mile down the beach from the harbor is a massive ore dock that was once used to load ore onto barges. From the looks of it, it's been out of commission for a long, long time. The only trace left of the bridge that once connected the dock to land is the series of rotting wooden posts still peeking out over the waves between the beach and the dock. You can hop across these old support posts to walk into the lower level of the dock, though there's not much to find out there. Just a lot of concrete and the faint taste of copper on your lips. There aren't any stairs or ladders leading up to the dock's upper level.

The ore dock is lit by one torch.







THE VILLAGE



The village is Beacon's residential zone, populated primarily with little houses and cabins. They're clustered together in haphazardly spread cul-de-sacs, and there looks to be 20 houses in total—10 a-frames and 10 cabins, all ranging in size. If you're thinking about moving to the suburbs, let us know!

The sign for Bridalveil Falls housing is lit by one torch.

The housing isn't all you'll find in the village, though. The residential zone comes with a few charming community areas:

Boneset Park
Boneset Park is directly in the center of the village, and it has everything you need for a picnic or a game of baseball... sort of. The place could use some cleaning up, sure, but it's quaint and has all the foundations you'll need for a nice, relaxing park. There's even a playground complete with all the standard (if broken) equipment, and a plot that's been blocked off for what looks to be a community garden.

Near the entrance of the park is an ice cream stand! Probably! It's a little booth with ice cream cones stacked on top of it, at least. The forest spirit that tends it—The Vendor—is reminiscent of a hermit crab, only ever peeking out halfway from their home inside the stand. To decorate themself for their station and call attention to outsiders, they have created... a hat! The hat is a surgical glove stuffed with leaves, some of which are poking out and have begun to tear at the stretchy material. It also looks like the word BEES has been scrawled messily onto the palm, though its hard to say why or if the spirit even did that themself. Speaking of their hat, they also sells balloons! The balloons are surgical gloves, custom-blown-up by the Vendor to complete your order! They, uh, aren't filled with helium or anything, though, so... Enjoy your inflated surgical glove tied to a string. It promises to drag sadly behind you and probably lose inflation after a day or two. It's a good deal.

The baseball field and the ice cream stand are each lit by one torch.

Rec Center
The rec center is in about the same state as the park, but at least the building looks intact and structurally sound. Inside, you can find quite a few things! The main entryway and surrounding foyer is lit by one torch.

First, there's a gym with basketball hoops, mats, and adjoining locker room complete with showers and working lockers (assuming you can figure out the combination).

Next door is a fitness center with some basic, nonelectrical workout and sports equipment (it's all a bit run-down, but it works! you might have to re-inflate the balls, though). The fitness center is lit by two torches.

Across the entryway, you'll find an auditorium with a stage and rows of chairs stacked against one wall (and a working, if severely out of tune, piano). The auditorium is lit by two torches.

And finally, in the back of the building there's a swimming pool that is, uh, filled with something resembling water, though it sure doesn't smell like it. Best to make sure you're up to date on all your shots before jumping in.

Beacon Public Library
Strangely, the library actually looks to be in decent shape, at least compared to the rec center and park. The outside is imposing brick overgrown with ivy, but the interior seems to have been well taken care of. It's a small building boasting a modest selection of books, but there are books. They're mostly fiction and probably nothing you've heard of before, but... is it just your imagination, or is the stock constantly changing? Hm. It wouldn't hurt to keep an eye out for some more specific literature, maybe even something nonfiction.

There's no one tending the counter and nothing out of the ordinary seems to happen if you sit down to read for a while, but you do notice a faint scurrying sound darting between the shelves every now and then. It's... probably nothing.

That said, do let us know if you attempt to leave with a book. 😃

The outside of the library is lit by one torch, while the inside is lit by four torches. They're placed at separate points within the library and can be removed from their stands for browsing books.







DOWNTOWN



This once-bustling city center is just a three-block stretch of road with old brick buildings lining either side. Back in Beacon's heyday, this quaint little district would've been a great place to spend an evening, but now, it's dark and quiet and lifeless, just like the rest of the world. The emptiness resonates more deeply here, though, perhaps because of all the dark windows overlooking the long-dead streetlamps and empty storefronts. An outdoor patio juts out from one restaurant, tables ready and waiting for patrons that may never come. Distantly, the sound of waves crashing against the cliffs floats in from the north, a sound that would've never been heard over the ambiance of the town in life.

There are quite a few notable locations in downtown Beacon:

The Landmark Inn
A ritzy hotel in the center of it all, the Landmark provides residents of Beacon with high class room and board. A large fountain sits in front of the hotel, though it's not currently operational.

The hotel itself is a few stories tall, and this ground floor seems to be made up of just the reception lobby and what looks to be an upscale restaurant just past the front desk.

Lit with deliberate atmospheric dimness, the Landmark's restaurant is as ritzy as its lobby. Scarlet tablecloths alternate with white ones, each table and set of chairs solid oak. There's an atmosphere of class, and perhaps that's encouraged by the waitstaff spirits, who are always nearby to ensure the best possible experience.

Towards the back, the swinging doors to the kitchen prove that the kitchen staff is a little busier: six spirits rush about back there, washing dishes and cooking food, busy but clearly happy in their work.

Mounted on a wall near the door is a bare-bones bulletin board. There isn't much on it yet except a hand-written notice about PATROL INFORMATION. On it are names of people who go out on patrols, their possible routes, and when they are out and about. There is plenty of space to sign up yourself, if that's something your interested in coordinating. There is a pen tied to a piece of yarn tacked to the bulletin.

As far as the rooms go, they're all upstairs, and characters may wander freely through the hotel's floors, though all of the guest rooms are locked unless you check in with The Concierge at the front desk! These interactions can be handwaved—point is, it works like a normal hotel in that you need a key to get into the guest rooms, and getting a key requires you to check in. Characters may temporarily check into the hotel, but more importantly, they can live here! The Concierge won't issue keys for snooping in other characters' rooms, though, so don't even try!!!

A large logbook can be found at the front desk, which appears to be a record of past and current guests. The book is quite thick, and all of the entries are written in the red ink from a fountain pen, though they're all in different handwritings. Inspecting the book will reveal that all the pages up to this point have indeed been filled out by former guests, but they've all been crossed off and listed as checked out. Attempting to read the guest record will require—you guessed it—an exploration!

The hotel's upper floors can be accessed via the stairwell or the now-unlocked elevator! For more information about the hotel's guest rooms, please see the housing page.

The Landmark Inn's lobby has been lit by one torch.

The Delft
The Delft seems to be a theater of some kind. "HEAR FEAR ! EYES DIES" is spelled out on one side of the marquee out front, and on the other, "H AK I YA YO".

Entering into the Delft theater, characters are faced with faded carpets with cheesy patterns, glass counters containing candy bars and chocolates, little ropes indicating queues, all manned by various spirits ready to sell you all the candy and popcorn you'll ever need.

Heading deeper into the building reveals eight rooms. Four are set up with stages and half-painted sets, perfect for putting on a play. The other four across the hall contain screens and projectors, making these rooms ideal for movies. Upstairs, there's an enormous library of films, spanning in genre and universe both.

Unfortunately, the projectors don't seem to be working now! But there's a large electrical box with spaces for five enormous batteries, four of which are linked to each respective projector.

Shopping Center
A small, indoor shopping center comprised of a variety of stores! It's dark and creepy inside, though some of the shops are open, and the dulcet tones of Muzak are constantly crackling over some distant speaker. Just inside the entryway is an art feature! Five statues stand together in a group facing out toward the doors. Behind the statues, there's a little sitting area for tired shoppers to rest, complete with fake plants and trash bins and mall signage.

Near the entrance, players can find a clothing store, a jewelry shop, a specialty hat shop, and a grocery store! These shops are all currently available, and stock wares appropriate to what you'd expect. Check the items spreadsheet for more info about what can be found in those stores.

Most of the mall is one level, but the far end of the mall opens into an atrium. The skylights overhead have blown out, and snow is gently falling into the open space below. A pair of nearby escalators are both filled with snow, and the elevator is most definitely not functional. The lower level is also entirely flooded with 3-4 feet of water! The lower level of the atrium contains an outdoor recreation shop, a janitorial corridor, and a tech shop that will need to be explored before they're available to the public! Specifically, the crocodile spirits have been dealt with and the tech shop has been unlocked, but there's still a burst pipe spewing water in the outdoor rec shop. The pipe will need to be fixed and the water will need to be drained before the lower level of the shopping center is open for business.

The atrium's upper level is dry, though! A furniture store, a hair salon, and a kiosk selling tablet accessories (tablet cases, styluses, wireless keyboards, that sort of stuff) are all open for business. Check the items spreadsheet for more info about what can be found in those stores. The hair salon features a team of forest spirit stylists that are happy to provide basic salon services (hair cuts/styling/coloring, manicures, that sort of thing) to the residents of Beacon! Though, uh, they're forest spirits, so results may vary.

Courthouse
There's not much to the first floor of the courthouse—just a reception desk, some clerical offices, and a room of town records. It's quiet and dark and... ransacked, with papers and files tossed in every direction, furniture overturned unceremoniously, and thick gouges where claws have raked against the brick walls. A stairwell lies off to the side beyond a set of double doors, each with a large frosted glass window set into the upper half. In its heyday, this building must've been quite ornate.

Beyond the second floor landing lies a wide hallway meant to serve as a lobby to the adjoining courtroom. On the doors to the courtroom, there's a troubling amount of gouges in the wood, all concentrated on the upper half of the door. These were probably left by the hostile forest spirits that used to roam the courthouse, but those have been, er, dispatched!

The courtroom is in fairly good condition, but the judge's office beyond is a hot mess. Some kind of large animal has been nesting in there, it seems. The furniture is all piled up to form a makeshift burrow, and all of the legal books have been shredded, their pages carpeting the floor like bedding. It's quite cozy.

It seems the only notable feature of this location is the honorable Skunk Judge. All rise for Skunk Judge!

Kickaxe Brewing Company
KBC is a local brewery inside of a building that looks to have been a small factory at some point. The bar is modestly large with a functional garage door taking up half the front. A few patio tables are scattered before it.

Inside, the space is large and filled to the brim with small coffee tables and plenty of chairs. The decoration is industrial, but in a hipster kind of way: very neat and clean, but with enough paneling and support beams to indicate this space is rundown deliberately, not from neglect. Faded posters and shattered neon lights hang on the walls, along with a few faded photographs of black-and-white cityscapes.

There's a small bar in back, with an older-seeming spirit ready to play bartender. A doorway in back reveals a fully functional brewery, for all your alcohol making needs! As in, yes, you can absolutely brew your own alcohol (or... other liquids?) here! You don't even need to ask mod permission. Go ham.

Upstairs, there's another bar, but it's the performance area that dominates the space. Come sing a song, listen to a Beacon Bit do some slam poetry, or just get rowdy! There's plenty of seating to enjoy the show. Oh, and there's a large electrical box with spaces for five enormous batteries tucked into the wall—but hey, who cares about that when there's karaoke to sing?

The Fallout Shelter
This nightclub can be found on the second and third floors of the shopping center. Opening the doors to the the Fallout Shelter puts you immediately in the thick of things. No matter when you go inside, it seems like the place is booming with activity, and more importantly, with music. A set of hefty speakers sits at the forefront of the dance floor. Between them, a spirit, hunched and in focus, mans the turntables. Any songs available on the Songbird app might just turn up in the club.

Other spirits are always scattered on the dancefloor, twirling without a care, squealing along to the music as they bounce around, some waving sticks around as glowstick substitutes. It does appear that there are some private rooms, but strange noises always seem to be coming from at least some of them. Better not open those if you don't want to see a bit more of some of the forest spirits than you ever bargained for.

On the second floor of the nightclub is a bar. The music from downstairs is still audible, though not nearly as oppressive in its volume. Just like below, the bar is fully stocked and manned by spirits, with several more spirits generally found lounging around at tables and on stools with drinks in hands or munching on bowls of acorns.

Another interesting thing to note: there's an electrical box located backstage. It has two slots for batteries about the size of car batteries, though it doesn't look like your standard car battery would actually fit.

The whole place smells like weed. Wondering where you could get some of your own? Maybe one of the spirits here can hook you up. Rumor has it that the DJ might just be willing to sell you some cigarettes, cocaine, MDMA, or LSD if you're willing to pay... in bling! This forest spirit wants shiny stuff to wear, so hook them up and they'll hook you up right back! (Players are welcome to handwave these trades or play them out on their own!)

Storefronts
There are a handful of other small storefronts along the road as well, but they're locked up for the moment, devoid of any indication as to what may be inside. These locations do not need to be explored! They'll all be made available once the other downtown locations have been thoroughly investigated.





THE MEDICAL CENTER



Beacon General Hospital is a boxy, sprawling building that makes up for its squat stature with its footprint. The facility is stretched over a large campus made up of interconnected buildings as well as outdoor recreation areas. A walking and fitness trail winds through the campus, and the central courtyard has plenty of serene picnic areas for those looking for a break from the dreary hospital halls.

For now, no actual medical supplies can be found on the hospital grounds. Various hospital equipment such as emesis basins, IV stands, wheelchairs, gurneys, and so forth can be found throughout the patient wards, but anything used for patient care isn't available.

The hospital itself is split into a number of wings and wards, all long abandoned, but still in decent condition:

Patient Wards
The bulk of the hospital is made up of various inpatient wards: oncology, intensive care, geriatric, pediatric, maternity, etc. All of the wards have been stripped of their medical supplies and some of the furniture has been scattered haphazardly, but otherwise, it's empty hospital halls for miles. Strangely, the maternity and pediatric wards seem to have been closed down long before the rest of the hospital was abandoned, as those areas have had their furniture and equipment meticulously packed away.

Surgical Wing
The surgical wing is comprised of 12 operating rooms and two patient wards for pre- and post-op care. When the green-eyed spirits kidnapped residents to experiment on them, the captives were locked in the surgical wing. This location will need to be explored before it's available to the public.

Pharmacy
The pharmacy is a small area near the emergency room with a window that opens into the hallway. This location will need to be explored before it's available to the public.

Labs and Records
The various labs and hospital record archives can be found in the basement. This location will need to be explored before it's available to the public.

Emergency Room
The ER is on the first floor right at the front of the hospital. This location will need to be explored before it's available to the public.

Additional Areas
There are a handful of other areas within the hospital that are currently blocked off and unable to be entered, including the cafeteria and radiology. There's also a small assisted living wing attached to the hospital. These locations do not need to be explored! They'll all be made available once the other medical center locations have been thoroughly investigated.




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GAME HISTORY

Just joined the game and have no idea what's going on? Just got back from a hiatus and feel like you missed something? Need a general refresher on the plot? Don't worry, that's what this page is for!

In the comments below, you'll find brief summaries of all major developments that have taken place in the game so far, in chronological order. This will include both game plot developments and major player plot developments, and it will be kept up to date as new events occur.

This information is available ICly, though not in these exact words. It can currently be found in the records room of town hall, in the form of journals, quick notes, books, etc.. Who wrote this material? That's up to you. Maybe it was a past resident of the town, their name lost to time. Perhaps it was one of the NPCs roaming about. It could've even been another character. As there are likely multiple accounts floating about, they really could've been written by anyone.

Elden and Wanda have also taken it upon themselves to supply the town hall and Invincible with a set of log books for everyone in town to transcribe recent events! Contact Margot for more information.


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npcs

May. 9th, 2018 11:14 pm
inthenightmods: (Default)

NPCS




THE LIGHTHOUSE KEEPER (ROBIN)





@keeper • @beaconkeeper
played by Mippins

A mysterious woman that mans Beacon's lighthouse. She controls the resets and seems to have some command over the forest spirits. Not much else is know about her yet, as she's only accessible over the network.



RASTUS





@rastus • @cawdad
played by Mippins

Bonfire keeper and specialty items dealer. Takes his job very seriously and won't allow anyone to cut corners. Also, is an arakkoa.



PLUTO





@shookthesky
played by Mippins

The leader of the Night Market. She is currently only accessible when the Night Market visits every other month.



FOREST SPIRITS





[personal profile] inthenightmods
played by all mods

Uh, well. Hm.



BEN WINTERS





@winters • @scrapcap
played by Mippins

Exploration leader and town dad. Was part of the last group of citizens that failed and will do whatever it takes to make sure this next group succeeds. Used to be the captain of a smuggling ship and knows a thing or two about survival. Winters was killed during the August expedition to reconnect the lighthouse to the network.




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HIATUS & DROP


Please observe the following when hiatusing or dropping a character:

  • Characters may be hiatused for up to one month at a time.

  • Characters cannot be hiatused for more than one month in a row. Please let us know if you have extreme circumstances that would require this.

  • It's not necessary to submit a hiatus lasting less than two weeks, as a hiatus shorter than that would not be exempt from AC.

  • Assuming a hiatus covers at least two weeks of an AC period, the hiatused character(s) will be exempt from AC for that month. Hiatused characters must still check in during AC unless the hiatus covers the full duration of the activity check.

  • ICly, dropped characters will be considered missing, presumed dead (unless you'd like their death to be explicit).

  • For hiatused characters, please indicate whether you'd like them to be on autopilot, temporarily lost, temporarily dead, or something else. We're flexible.

  • Any character that does not respond to the monthly activity check and is not formally dropped via this page will be swept. Remember that for a drop to count as "official", we must be notified here! Dropped characters must wait one month from the month they were dropped to reapply, and swept characters must wait two. (For example, a Robbie Rotten dropped in January can't reapply until February's app cycle, and a Sportacus swept in January must wait until March's app cycle.)


Please use the form below to submit a hiatus/drop and include either HIATUS or DROP in the subject line:




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SUGGESTION BOX


If you have an idea for an event, an addition to the map, a network app or feature, or any other sort of game theme or mechanic that you'd like to see in In the Night, please let us know! Player feedback is super important to us, given that we want to give you all the best game experience possible and more heads are better than two, etc. We can't promise that we'll use every suggestion thrown our way, but please don't hesitate to fling spaghetti at the wall anyway—if we can't directly implement your idea, we might be able to work out a middle ground or take some element of it into consideration, even if it's not your original vision.

Please note too that dropping suggestions here isn't firing ideas into the void! We'll respond to the comments we get here, either to brainstorm or to just tell you whether or not your suggestion is possible.

One last thing: Please keep in mind that this is a space for suggestions about the game's content, not for critique or reporting player issues. Instead, direct those comments to our mod contact page. We're happy to field all critique and resolve player issues; this just isn't the page for it.

Comments below will be screened just in case, but we're happy to unscreen! Just let us know your preference.


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